Prison Architect Alpha 23

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111none
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Re: Prison Architect Alpha 23

Postby 111none » Sat Aug 02, 2014 12:37 am

xander wrote:
tainã wrote:Another thing, believe that we should decide which prisoners can enter in the prison.

I guess it should a system where each prisioner has a "price", according your degree of dangerousness.

I think its obvious the greater its risk, more the government will pay to keep this guy d:

Everything you are suggesting is already in the game. However, it requires that you create a prison without the "Continuous Intake" option selected. If you did not select continuous intake, then you can close your prison to prisoners of each security level (for instance, you could allow in just maximum security prisoners and close the prison to minimum or medium security prisoners). I am also fairly sure that minimum security prisoners earn $50 / day, medium security prisoners earn $100 / day, and maximum security prisoners earn $150 / day.

xander

EDIT: N-N-N-N-NINJA'D! (this was the last topic I got to after opening several tabs). :(

How is this possible? I thought it was the ninja-proofed X-man.
:D
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Re: Prison Architect Alpha 23

Postby xander » Sat Aug 02, 2014 1:00 am

Well, I could just delete RGeezy911's post and claim victory, but I think that his kung-fu is stronger than mine. ;)

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Re: Prison Architect Alpha 23

Postby RGeezy911 » Sat Aug 02, 2014 2:23 am

I blend my drinks in this thing: http://thumbs2.ebaystatic.com/d/l225/m/ ... Lb6_JQ.jpg

So, I guess my kung-fu juice levels are higher?

I actually don't have a kung-fu master drink machine, but it was the first Google image result for: kung fu juice
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Re: Prison Architect Alpha 23

Postby 111none » Sat Aug 02, 2014 2:38 am

RGeezy911 wrote:I blend my drinks in this thing: http://thumbs2.ebaystatic.com/d/l225/m/ ... Lb6_JQ.jpg

So, I guess my kung-fu juice levels are higher?

I actually don't have a kung-fu master drink machine, but it was the first Google image result for: kung fu juice

I am now officially offended due to my Chinese background.

[Banned RGeezy911 for insulting the People's Republic.]

:o
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Re: Prison Architect Alpha 23

Postby RGeezy911 » Sat Aug 02, 2014 2:41 am

domalais
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Re: Prison Architect Alpha 23

Postby domalais » Sat Aug 02, 2014 10:11 pm

Is contraband being thrown into windows intended behavior?


It was an unexpected surprise after I added windows to all my cells.
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Re: Prison Architect Alpha 23

Postby legoset » Sun Aug 03, 2014 12:26 am

Cctv monitors are always saying "Guard required to operate monitor" meanwhile the door control systems are working fine.
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Re: Prison Architect Alpha 23

Postby shanelynn321 » Mon Aug 04, 2014 4:26 am

You should add the capability to connect to the power station. I'm trying to set it up so that if the power goes out for whatever reason, it will trip a signal and the door servo's attached will be tripped to shut the doors. I've tried connecting a power switch to a logic bridge which works but if the power goes out, the switch is still active and so therefore the servo's do not shut because the switch still has power even tho the power is off.

Also, the sprites in my game for the Alpha 23d updates are incorrect. How do I fix this?
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Re: Prison Architect Alpha 23

Postby RGeezy911 » Mon Aug 04, 2014 4:57 am

Hi shanelynn321,

shanelynn321 wrote:Also, the sprites in my game for the Alpha 23d updates are incorrect. How do I fix this?

Check to make sure you have no mods running. Texture mods will do this when they don't get updated.

Cheers!
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Re: Prison Architect Alpha 23

Postby Heffernan » Sat Aug 09, 2014 4:16 am

oh great another month without making the engine stable and with less memory leaks that makes big buildings/prisons lag, i love it /sarcasm
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Re: Prison Architect Alpha 23

Postby MAdMaN » Sat Aug 09, 2014 10:30 am

Heffernan wrote:oh great another month without making the engine stable and with less memory leaks that makes big buildings/prisons lag, i love it /sarcasm

oh great another person who thinks they know what's best despite having no knowledge of game development, i love it /sarcasm
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Re: Prison Architect Alpha 23

Postby Heffernan » Mon Aug 11, 2014 1:27 am

MAdMaN wrote:
Heffernan wrote:oh great another month without making the engine stable and with less memory leaks that makes big buildings/prisons lag, i love it /sarcasm

oh great another person who thinks they know what's best despite having no knowledge of game development, i love it /sarcasm


considering i own my own company corrently developing a game ur comment pretty much destroys itself.
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Re: Prison Architect Alpha 23

Postby xander » Mon Aug 11, 2014 1:55 am

Heffernan wrote:considering i own my own company corrently developing a game ur comment pretty much destroys itself.

Really? Can you provide a link to your company's website and your publicly accessible alpha builds? Or are you just blowing smoke?

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Re: Prison Architect Alpha 23

Postby JASPer.Gamer.9.0 » Tue Aug 26, 2014 11:10 pm

almost time for pa 24
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Re: Prison Architect Alpha 23

Postby knoest26 » Tue Aug 26, 2014 11:26 pm

Database hasn't been updated yet so it probably won't be until Friday, perhaps Thursday (http://steamdb.info/app/233450/history/)

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