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Re: Prison Architect Alpha 21

Posted: Tue Jun 03, 2014 7:44 am
by VoiD88
Dysp wrote:As a medical student I feel I should help you just a little bit. So I hope you read this and use it.
What hit me was your presentation of alcohol as having "zero OD chance", which couldn't be farther from the truth. I hope you will base your values on the following research.

List of 'recreational drugs':
http://en.wikipedia.org/wiki/Recreational_drugs

Graph showing ED50 / LD50 (effective dosage versus lethal dosage):
http://imgur.com/gallery/2aZIuoH

More on this concept:
http://en.wikipedia.org/wiki/Therapeutic_index

So hopefully you will make the game be more close to reality. :)

I agree that alcohol does have a lethal dosage, especially if someone is already heavily addicted to it (my uncle died of alcohol poisoning in 2008), but it would be quite difficult to get your hands on the amount of booze needed for that as a prisoner, wouldn't you think?

Re: Prison Architect Alpha 21

Posted: Tue Jun 03, 2014 7:36 pm
by facc00
Thanks for the split regime. Was very badly needed.

Re: Prison Architect Alpha 21

Posted: Tue Jun 03, 2014 11:44 pm
by acegamer08
.

Re: Prison Architect Alpha 21

Posted: Thu Jun 05, 2014 1:14 am
by divisv
Chris I have an idea add in sort of a simcity multiplayer where you can have a region and play with other people and you can send cash, prisoners, staff so on so forth

Re: Prison Architect Alpha 21

Posted: Thu Jun 05, 2014 9:17 am
by MAdMaN
divisv wrote:Chris I have an idea add in sort of a simcity multiplayer where you can have a region and play with other people and you can send cash, prisoners, staff so on so forth

1. This isn't the place for suggestions.
2. The idea has been suggested multiple times, with lots of discussion on why it's a good or bad idea.

Re: Prison Architect Alpha 21

Posted: Sun Jun 08, 2014 2:26 am
by killhour
I really like some of the things that have been introduced in this update, but I'm sad to see that a lot of the addiction mechanics are based on popular perception rather than real-life.

Some of the things I'd like to see changed:

*People in extreme alcohol withdrawal should have a chance of dying if not given immediate medical attention - http://www.nlm.nih.gov/medlineplus/ency ... 000766.htm
*Alcohol poisoning (OD), including death should absolutely be possible. A BAC of 0.3 or higher can cause death, ~10 drinks in a short period for a 160lb male. Downing an entire bottle of liquor will put most people in danger - http://pubs.niaaa.nih.gov/publications/ ... sefact.htm
*Certain drugs should have no addiction chance. If you plan on distinguishing between different drugs, the wiki page on dependence has some great information - http://en.wikipedia.org/wiki/Substance_dependence

Re: Prison Architect Alpha 21

Posted: Thu Jun 12, 2014 11:05 pm
by ashleybob
I would love to see drug smuggling gangs. For example, if there is a lot of heroin addicts within the prison, the amount of smuggled heroin sky rockets (goes up). Just a small idea.

Re: Prison Architect Alpha 21

Posted: Mon Jun 16, 2014 11:18 am
by kolyede11
thans

Re: Prison Architect Alpha 21

Posted: Tue Jun 17, 2014 6:20 pm
by Qonvict
Thanks for the update! but t still says nothing instead of locked up

Re: Prison Architect Alpha 21

Posted: Tue Jul 29, 2014 6:10 pm
by Neddleson
Where is Moomin update? please respond ASAP

Re: Prison Architect Alpha 21

Posted: Fri Sep 08, 2017 9:36 am
by anumpetrov
Informative thread about Prison Architect Alpha 21. Keep updating and sharing.

Addiction treatment