Re: Prison Architect Alpha 17
Posted: Sat Feb 01, 2014 11:47 pm
Which then means that if you want to keep the valuation of your prison so you can sell it, don't sack the dog handler LOL. Thanks for the laugh Chris!
xander wrote:thekillergreece wrote:Did he say/mention that?
Close to the beginning, when he introduces the weapons rack. He notes that there are lots of different things on the rack, most of which are not in the game yet.
xander
thekillergreece wrote:xander wrote:thekillergreece wrote:Did he say/mention that?
Close to the beginning, when he introduces the weapons rack. He notes that there are lots of different things on the rack, most of which are not in the game yet.
xander
Ah...those...Yeah I know these, only gun and shotgun are available while the rest weapons are only available on modifying.. I thought Chris would add sub machine guns, grenades etc...
goodvibesman wrote:
Seems highly unlikely that we'll ever see such weapons unless someone mods them in. I mean come on, grenades?
goodvibesman wrote:Seems highly unlikely that we'll ever see such weapons unless someone mods them in. I mean come on, grenades?
thekillergreece wrote:goodvibesman wrote:
Seems highly unlikely that we'll ever see such weapons unless someone mods them in. I mean come on, grenades?
Just saying , Chris restricts mostly moding abilities such as create our own staff, objects etc so I doubt if we can mod weapons.
Gorpe wrote:is there a bug with the kennel my dogs seem to go to drop @ the entrance i dont know if they are resting or not ?
Anthlon wrote:Gorpe wrote:is there a bug with the kennel my dogs seem to go to drop @ the entrance i dont know if they are resting or not ?
found somewhere:
After looking through the game files of Alpha 17, I found a typo that causes this bug. Dogs are listed as 'stafff' instead of 'staff', so if your kennel is made Staff Only, they won't be able to enter. you can simply designate your kennel as free.
So far worked for 100-50% of all cases i met.