Prison Architect Alpha 14

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snarst
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Re: Prison Architect Alpha 14

Postby snarst » Wed Oct 02, 2013 5:47 pm

xander wrote:What, no mention of the most important bug fix?

Code: Select all

- Deliveries and Garbage rooms can now be placed anywhere on your prison site, including behind locked doors
    - Delivery trucks will stop and load/unload when aligned with delivery/garbage rooms
    - Prisoners will get off the truck immediately if they can walk to deliveries easily
    - However if your deliveries zone is within your prison they will be escorted in by a guard


:P

xander


Great news indeed. It was most annoying when they would not try to get past the gate.
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Re: Prison Architect Alpha 14

Postby fendarin » Wed Oct 02, 2013 5:58 pm

Cheersand best wishes to Chris and family.
And many many thanks for the update, team.
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MAdMaN
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Re: Prison Architect Alpha 14

Postby MAdMaN » Wed Oct 02, 2013 6:35 pm

rugisty wrote:I have all kinds of graphic bugs since the patch and no idea how to fix.

Almost all my prisoners have just a big head icon (same goes for the menus as well)

In my canteen there are big staff door and delivery truck icons (filling up the whole canteen)

Empy black squeres everywhere

Took a screenshot too:

http://imgur.com/NM0ffvE


Any advise how to resolve this? (What I tried: create a new game / restart steam / restart the computer but nothing worked)


Thanks

Discussion of bugs takes place in the Developer forum. If you don't have access to the forum you need to follow these steps (with this additional step if you purchased the game on Steam).
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xander
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Re: Prison Architect Alpha 14

Postby xander » Wed Oct 02, 2013 6:38 pm

By the way Chris, "Alexander" is a great name for a boy. You can call him "xander" for short. ;)

xander
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NeatNit
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Re: Prison Architect Alpha 14

Postby NeatNit » Wed Oct 02, 2013 6:48 pm

xander wrote:By the way Chris, "Alexander" is a great name for a boy. You can call him "xander" for short. ;)

xander

This is how I imagine you right if he agrees (or his wife!):

Last edited by bert_the_turtle on Wed Oct 02, 2013 10:05 pm, edited 1 time in total.
Reason: Helping!
RGeezy911
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Re: Prison Architect Alpha 14

Postby RGeezy911 » Wed Oct 02, 2013 10:32 pm

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MAdMaN
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Re: Prison Architect Alpha 14

Postby MAdMaN » Wed Oct 02, 2013 10:35 pm

RGeezy911 wrote:Apparently Alpha 14 was released in the year 2014!

Where does time go...

Now I understand why eveyone was complaining. :wink:
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xander
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Re: Prison Architect Alpha 14

Postby xander » Wed Oct 02, 2013 10:48 pm

RGeezy911 wrote:Apparently Alpha 14 was released in the year 2014!

Where does time go...

Shit, that explains the complaints.

xander

EDIT: Stupid ninjas. I guess that is what I get for spending 15 minutes crafting a fix for the power system. :\
Farden
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Re: Prison Architect Alpha 14

Postby Farden » Wed Oct 02, 2013 10:55 pm

Woohoo, new alpha, and with very cool new features!

Oh, and thanks for the optimizations! I can finally build my large map continuous intake maximum security prison. This stuff is awesome! :D
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Re: Prison Architect Alpha 14

Postby BIGHACKINGBIRD » Wed Oct 02, 2013 11:07 pm

I see that you update for different type of staffs including female so why not having female prisoners as well ???
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xander
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Re: Prison Architect Alpha 14

Postby xander » Wed Oct 02, 2013 11:22 pm

BIGHACKINGBIRD wrote:I see that you update for different type of staffs including female so why not having female prisoners as well ???

If you want a mixture of male and female prisoners in one prison, that is simply never going to happen (probably)---there are just too many issues regarding hypothetical mixed sex prisons (mixing minors and adults in the same prison has related issues). However, if you really want female prisoners, it should be possible to modify the sprites to create some more feminine images, and some judicious editing of the files from which names are drawn would complete the effect.

xander
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Re: Prison Architect Alpha 14

Postby Alvargon » Thu Oct 03, 2013 12:00 am

When dogs are injured, how can be cured?
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MAdMaN
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Re: Prison Architect Alpha 14

Postby MAdMaN » Thu Oct 03, 2013 12:10 am

Alvargon wrote:When dogs are injured, how can be cured?

Read the Change List in the first post.
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Alvargon
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Re: Prison Architect Alpha 14

Postby Alvargon » Thu Oct 03, 2013 12:19 am

MAdMaN wrote:
Alvargon wrote:When dogs are injured, how can be cured?

Read the Change List in the first post.


I read it. the problem is that the cops put the dogs in nursing and they don't move from there and don't restore their health
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xander
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Re: Prison Architect Alpha 14

Postby xander » Thu Oct 03, 2013 12:24 am

Alvargon wrote:When dogs are injured, how can be cured?

According to the change log, they should heal in kennels. However, I believe that some people have reported dogs being taken to medical wards to be treated by doctors. If this is the case, then we can probably assume that there is some bug that will be fixed at some point in the future.

xander

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