Prison Architect Alpha9 released

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Prison Architect Alpha9 released

Postby Chris » Wed Apr 24, 2013 12:05 pm

The ninth installment of the Prison Architect Alpha has today been released, and it’s a big one. We’ve tackled some of the big issues that have been on our list for a very long time - prisoner employment, laundry services, family visitation, workshops, and lots more.

You can download the latest version from our website here: (Steam will automatically update)

Here is our Alpha9 video. Apologies for my distorted voice, I had the levels on my mic set completely wrongly this time around.

Central to the new version is the concept of Prisoner Employment, and we’ve been planning this feature for a long time. Prisoners can now perform a variety of jobs around the prison, saving you money on staff and raising money for you by selling goods manufactured by your work force. Prisoners can work in the kitchen, they can clean the prison, and they can work in the laundry and the workshop, both of which are new in Alpha9.

We have a brand new laundry system, which is entirely prisoner run. Clean uniforms will be distributed around your prison in laundry baskets, and prisoners will change into these after they’ve had their shower. Dirty uniforms will be collected up in laundry baskets and brought back to the laundrette where they are washed. It can take quite a long time to cycle all the laundry in your prison - expect it to take several days to cycle everyone in large prisons.

We also have workshops. These rooms are used to produce trinkets which you can sell for profit - currently car license plates, which the prisoners make out of sheet metal with a couple of new bench tools. It’s up to you if you wish to exploit your prisoners for cheap labour - it will certainly help with the cashflow, and your prisoners will be learning new skills at the same time. (Actually nobody learns anything in alpha9, but they will in a future update)

Prison labour is free right now, but eventually (in a future alpha) you will pay your prisoners a small wage, which they will be able to use to buy essential supplies from a prison shop. And all of these rooms - the kitchen, the cleaning cupboard, the laundrette and the workshop, will bring their own particular dangers to the prison if you chose to use them.

If that wasn’t enough, visitation has also been added in alpha9. Most prisoners now have family, and those family will want to come and visit from time to time. (Note: All bios will be re-generated because of this). Click on any prisoner to see his known family members listed in his rap sheet. Build a visitation room and those family members will come to see their loved one in jail, which makes everyone a little bit happier. However you should enjoy the universal goodness of visitation while it lasts, because in a future alpha it will become a major source of smuggled contraband.

There’s also a number of visual changes: Most noticeably, the main toolbar icons have all been replaced with cleaner, higher resolution versions. You should also notice the grime and dirt and overgrown grass and pathways around your prison look much better (so to speak) - we used to rely on a single crack graphic for everything! It’s now much more obvious when your prison needs cleaning and gardening, and much more satisfying to watch your janitors and gardeners doing that. And of course you can get your prisoners to do most of the cleaning now anyway, which gets the job done much quicker.

This was a major update, adding a load of new “mid game” content to the game. We’ve got big plans for alpha10 as well, which should be another big one. In the mean time, enjoy the latest version.

Full change list

Code: Select all

= Employment
    Prisoners can now perform different jobs during a new 'Work' regime activity
    Create employment opportunities with the new 'Jobs' button in the Deployment screen     
    Prisoners not employed during the 'Work' regime treat it as 'Free Time'
    Currently available prisoner jobs : Laundry, Cooking, Cleaning, Workshop
        Note: The rooms must be accessable, ie Prisoners can't cook if the kitchen is Staff Only
        Note: Eventually you will pick who can work, but for now every prisoner is permitted to work
= Laundry
    New rooms and objects have been added to support creation of a Laundry service within your prison
    Clean prisoner uniforms are distributed around the prison in Laundry Baskets
    Dirty uniforms are collected up and brought back to the Laundry room, where they are washed in machines
    Prisoners now get undressed in their cells before Shower Time, and return to their cell after to re-dress
    They will change into a clean uniform if one is available, leaving behind their dirty uniform for laundry.
    Prisoners now have a 'Clothing' need that reflects how clean their clothes are
        Note: Clean prison uniforms will be stored on any table space, or on the floor, in the Laundry
= Workshops
    You can now create workshops and use them to convert cheap raw materials into trinkets of value
    Raw sheet metal will be dropped off in your workshops
    Your Prisoners will use the circular saw and hydraulic press to manufacture car number plates
    These will be sold at midnight for a profit
        Note: Sheet metal and License plates will be stored on the floor in the workshop.
        Build tables if you prefer your rooms to be tidy
= Families and Visitation
    All Prisoners now have various family members, listed in their Rap Sheet. Some prisoners have no family.
    Family members will want to visit an inmate from time to time
    You can now create a visitation room, and visitors will start to arrive every day (8am - 8pm)
    Prisoners can also take visits from their lawyer
        Note: All bios from old save games will be re-generated to support this
= Cleaning
    - Prisoners can now help out with the cleaning of your prison
    - New room : Cleaning Cupboard. This is required to assign Prisoners to the cleaning job.
    - Janitors and Prisoners will now clean inside individual jail cells, so long as the cell is open to them
    - The rendering of decay has been improved - eg muddy floors, dirty shower cubicles, overgrown pathways etc
    - Surfaces will now Decay 50% slower than before   

- Food Ingredients will now be stored on the kitchen floor if there is no available fridge space

- Older prisoners now have older faces, and are less likely to be incarcerated for certain crimes like Joyriding etc

- Fences now visually join onto walls better

- Electrical cable and water pipes now come in stacks to prevent flooding your deliveries area

- Fixed: Workshops no longer award you money per square.

- Fixed: The deployment system would not always update correctly, leading to a single grey sector

- Fixed: Crash bug in planning mode when drawing off the edge of the map

- Fixed: Dead staff members will no longer be paid a daily wage

- Fixed: The game would not render correctly on Windows Vista or higher when non-standard desktop DPI settings were used

- Fixed: Prisoners under lockdown in their cells would sometimes leave their cell to go to lunch/yard etc,
    only to be chased down immediately by guards and returned

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Postby gmyx » Wed Apr 24, 2013 12:35 pm

Darn it! I just got to work! At least 12 hours before I can get my hands on this. So exited!
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Postby kongoman » Wed Apr 24, 2013 12:39 pm

Sweeet :D
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Postby Thorwan » Wed Apr 24, 2013 2:00 pm

Sounds great! Also, Digital-Immorto-Criminalise Your Face was totally worth it! Thanks folks, especially Ryan!
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Postby TheOnlyShadow » Wed Apr 24, 2013 2:09 pm

Changes and updates are awesome!
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Postby ronanc » Wed Apr 24, 2013 2:14 pm

Cannot wait to get stuck into this! Huge update!
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Postby jaxonhmmnd » Wed Apr 24, 2013 2:25 pm

I got some issues :(

I got no new objects. Please Help!
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Postby Katalliaan » Wed Apr 24, 2013 2:36 pm

Good update! Maybe one of these days I'll get around to building my city-prison.
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Postby Metafysik » Wed Apr 24, 2013 3:41 pm

Is it just me or are the sprites for guards and building materials in the delivery area a bit off? What I mean is that the guards and materials have a black bar hovering over them.
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Postby Nokum » Wed Apr 24, 2013 5:50 pm

Yay! This is awesome :D
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Postby Meethique » Wed Apr 24, 2013 7:53 pm

Wow. Excellent.
Really nice job guys ! 8)
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Postby Comrade Suhov » Wed Apr 24, 2013 8:47 pm

Great job, guys! It's actually even more from what I've expected of alpha 9. Looks like I have to buy higher tier anytime soon.
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Postby MrHambanana » Wed Apr 24, 2013 9:11 pm

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Postby Dosedmonkey » Thu Apr 25, 2013 3:42 am

Brilliant update guys. The game feels much more involved and interesting, and less bog standard now. Keep up the good work. :lol:
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Postby xngxng » Thu Apr 25, 2013 1:53 pm

Best news this week!

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