Re: A Roadmap for Prison architect
Posted: Sun Jun 09, 2013 12:28 am
I purchased the alpha on Steam and wanted to say how pleased I am with your game. I've rarely been so ethically conflicted while having so much fun.
[quote="Chris"]
There’s also a number of fairly massive “unknowns” in our design, which means we really aren’t sure what to do about them. “Guard control and Incident Response” is one of the top ones for me - I really am not sure what sort of level of control you should have over your guards. Maybe they should be directly controllable as if you are playing StarCraft, or maybe you should have zero direct control and they should simply respond to fights based on their training, equipment and orders from you. I feel like you need to be able to respond in some way when a fight breaks out, but I’m not sure how yet.
[/quote]
Personally, I'd like to see a system in which you can rapidly order guards to a certain sector without necessarily giving them direct orders regarding what to do when they get there. They'd respond to whatever is going on in that sector on their own accord. I'm aware that you can already sort-of do this by changing which sector a guard is assigned to for patrolling, but this method is quite cumbersome. I'd like to be able to directly send my guards to the showers (aka "Watery DeathFight Room") without fiddling with multiple menus.
Additionally, it would be fantastic if you implemented a "follow prisoners" order for guards. As it is, I manually assign a guard to cell blocks at night, to the showers during shower time, to the canteen during lunch etc. If guards were able to follow the prisoners through their daily schedules, it would remove a lot of the micromanagement.
I'm really looking forward to the education and rehabilitation systems you have planned. I can't wait to turn my Soviet-style hellhole into a modern reform paradise! Please keep up the great work.
[quote="Chris"]
There’s also a number of fairly massive “unknowns” in our design, which means we really aren’t sure what to do about them. “Guard control and Incident Response” is one of the top ones for me - I really am not sure what sort of level of control you should have over your guards. Maybe they should be directly controllable as if you are playing StarCraft, or maybe you should have zero direct control and they should simply respond to fights based on their training, equipment and orders from you. I feel like you need to be able to respond in some way when a fight breaks out, but I’m not sure how yet.
[/quote]
Personally, I'd like to see a system in which you can rapidly order guards to a certain sector without necessarily giving them direct orders regarding what to do when they get there. They'd respond to whatever is going on in that sector on their own accord. I'm aware that you can already sort-of do this by changing which sector a guard is assigned to for patrolling, but this method is quite cumbersome. I'd like to be able to directly send my guards to the showers (aka "Watery DeathFight Room") without fiddling with multiple menus.
Additionally, it would be fantastic if you implemented a "follow prisoners" order for guards. As it is, I manually assign a guard to cell blocks at night, to the showers during shower time, to the canteen during lunch etc. If guards were able to follow the prisoners through their daily schedules, it would remove a lot of the micromanagement.
I'm really looking forward to the education and rehabilitation systems you have planned. I can't wait to turn my Soviet-style hellhole into a modern reform paradise! Please keep up the great work.