Postby mrxak » Fri Nov 25, 2011 4:18 pm
I can't say I'm surprised, at all really. Still, very disappointed. I didn't really care if Subversion was devoid of an actual game, it was still a neat concept, like Uplink was. I pretty much could tell nothing was there, but I would have played it anyway. Look, not everything Introversion makes has to be a game, just look at Uplink... not much of a game there, but still fun and interesting. Darwinia was barely a game. Only DEFCON and Multiwinia have truly been games instead of concepts. I still really enjoyed Uplink and Darwinia. To tell the truth, I played both more than I ever did DEFCON and Multiwinia. I like experimental sandboxes, and if the concept is cool enough, who cares if it's linear and lacking gameness. People keep mentioning Minecraft, but look, Minecraft isn't a game either. It's still a lot of fun.
So, hopefully Subversion comes back someday. Regardless of how much of a game it ends up being, I really wanted to play it. Maybe some time away from it will help clear the mind and let them really narrow down what it is they want to do with it. Let me be clear, I really, really want to play a procedurally generated heist/puzzle game, even if there's only one or two ways of beating a map, as long as I can pick my missions and be a l33t hax0r/master thief.
As for the new game, I'm a bit surprised at the concept. It looks, ah, hmm. I'll reserve judgement until I see some actual gameplay, I suppose. From the one screenshot I've seen, graphically it looks... un-Introversion. I'd rather play with wireframes, frankly, as long as it's a cool concept.
I guess what I'm trying to say is, Introversion quasi-games are a genre of their own. Embrace that and your fans will want to play.
-mrxak