A much needed Status Update
Posted: Wed Feb 23, 2011 4:09 pm
Time for an update.
All is good, the best it's been for a long time. We have undoubtedly "gone dark", ie we are not posting news or blog updates at the moment, but we are enjoying some of the best times I've ever experienced at Introversion. It feels like we're back to the old days - just a handful of us, working on the next game at our homes, looking forward to the release. No multiplayer sequels, console ports of existing games or anything like that to worry about - just the Next Game, an original work. No more mining our 2005 successes. Financially all is good, we had a(nother) great Steam promotion over xmas, and we're even hiring some freelancers on the Next Game. It hasn't felt this good since Defcon to be honest.
After part 20 of the Subversion blog, which roughly coincided with the live demos of Subversion at World of Love, I decided it was time to stop writing quite so publicly about the process. I also decided I wasn't going to write about that decision either. For a long while, writing publicly about Subversion was the right thing to do, and I got a lot of satisfaction out of it. But that has changed now, and I've got other priorities at Introversion at the moment. I'm a selfish individual really, blogs get written when I want to write them I'm certain there will be future blogs, just not right now.
I'm not going to make any promises or be pushed into estimating dates or anything, because we all know how that always ends up. But we've got some good stuff coming, and I don't just mean Subversion. We've some surprises up our sleeves too.
All is good, the best it's been for a long time. We have undoubtedly "gone dark", ie we are not posting news or blog updates at the moment, but we are enjoying some of the best times I've ever experienced at Introversion. It feels like we're back to the old days - just a handful of us, working on the next game at our homes, looking forward to the release. No multiplayer sequels, console ports of existing games or anything like that to worry about - just the Next Game, an original work. No more mining our 2005 successes. Financially all is good, we had a(nother) great Steam promotion over xmas, and we're even hiring some freelancers on the Next Game. It hasn't felt this good since Defcon to be honest.
After part 20 of the Subversion blog, which roughly coincided with the live demos of Subversion at World of Love, I decided it was time to stop writing quite so publicly about the process. I also decided I wasn't going to write about that decision either. For a long while, writing publicly about Subversion was the right thing to do, and I got a lot of satisfaction out of it. But that has changed now, and I've got other priorities at Introversion at the moment. I'm a selfish individual really, blogs get written when I want to write them I'm certain there will be future blogs, just not right now.
I'm not going to make any promises or be pushed into estimating dates or anything, because we all know how that always ends up. But we've got some good stuff coming, and I don't just mean Subversion. We've some surprises up our sleeves too.