First of all let me say that Uplink was, is, and always will be one of my top 10 games of all time.
With that said, this game (Subversion) being the sequel to Uplink, i think i speak for everyone when i say that waiting until 2012 or so for this to come out is going to be torturous. Love what you have done so far. Really makes waiting for the for the game that much harder.
I personally like the playability of the pathing system. Seeing where they (npc's) are going (roughly) before they go there will be very useful.
For me the game Subversion takes Uplink and adds social engineering.
-posing as the maintenance man, a vender, or security
-phone taps (phreaking), password collecting
-infiltrating the security systems {cameras delete recording/play loop}
-gaining rfid cards/access cards or just cloning them
-defeating motion sensors {Sneekers
but that doesn't really work just cheesy} turn them off or security system attached to them
-accessing safety deposit boxes
-bugs, microphones, general intelligence gathering
-tumbler locks (visual?) picks or a rake-gun
-exploded view of security system boxes/physical manipulation. from shorting out everything and running to disarming.
-tapping into camera system (at security room/desk)
Soo many movies and shows come to mind for inspiration. Leverage series comes to mind for some good thoughts. (social engineering)
Also will there be a base of operations? {not mom's house... maybe garage,, at first at least} A loft type place would be better i think. And what kind of security could you put in your own place.
Im not really sure how i feel about actual guns in this game. Too much toward gta or something. Tazers sure, smoke bombs, noise makers, diversionary stuff, you know.. Like the wall scanner though..
Replayability isn't even a concern if every building in the city will be accessible. And of course like Uplink there will most likely be an amazing story line mission to do as well (not that you have to, to have fun).
Owning the building should be consistent with buying the building. (BIG bucks barely feasible) Renting the loft, ok.. So and so inc. {like Sneekers}
A couple of last things. what about stairs or elevators? fire alarm systems to evac building. security after a while will report to the pulled pull station and reset it then turn back on system. (sprinklers dont go off all at once only the head that popped nor are they computer controlled like in Hackers) Toilets DO share a plumbing wall (in any building taller than 1 story) that is also usually thicker, like big enough for a person. access hatches usually in mop closet. And wet walls (for plumbing) are stacked in taller buildings. Will there be pedestrians walking around outside? Blue circles indicate PD. Phones/Power/Cable all have boxes outside that can usually be accessed unless cctv covered. Security is usually on the inside in the ceiling or a locked closet for low rent buildings. Or in a manned security room for better buildings. Your video is pretty standard of a banks S.O.P. Will there be different levels of police (In house security/PD/FBI). Will they have a field of vision? Just a few thoughts..
I have MANY more.....
Ok so its alot to take in! But all in all im sure whatever the final game looks like when it comes out, it will be amazing.... video looks awesome..
edit: one last thing will there still be a hacking aspect?