xander wrote:Okay, this may be a really, really stupid question, but googling A* related stuff does not really answer it: for several of the paths calculated (nearly all that I saw?), near the end of the path there is a little ``wiggle.'' What is that all about?
I re-watched the video after you pointed that out and it's true, they all seem to have a little wiggle at the end. Obviously this is some quirk with the fact that the pathfinding is based on a grid and not a more representative navigation mesh. I imagine that kind of thing can be solved by a somewhat smoothed path.
xander wrote:Also, and this may be really nit-picky (and may not even be right), but the bathrooms seem off to me.
The wonderful thing about a procedural engine, is that you can change the script for the way bathrooms are laid out, and suddenly every single building in the city is correct. The modding possibilities for subversion are incredible...
GENERATION 22:The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.