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Posted: Sun Jun 28, 2009 12:01 pm
by Zeirus
Luca wrote:Amazing! Never heard of WireMod before, but I am going to have to give it a go when I get home!

Also you guys really know how to tease your fan base! I want it now!

Subversion, with only minor modifications, might be a good program to teach the logic of the PLC to students in a "virtual 3d world"! Today there is nothing like the conceptual gameplay design of Subversion.

Please, see this open-source tool as example of Visual PLC programmation

There is a standard specification in industry of PLC: IEC 61131

With a Structured Text and a Ladder Logic. There is nothing to be reinvented... try to apply IEC 61131 in Subversion and simplify it, but with same symbols and logic programmation of the standard, plus LUA scripting as amalgam between the two syntax

Over time Subversion could become, in parallel, an excellent tool for the teaching of the PLC programmation in virtual 3D world, with fun and dynamic learning... the only one in the world!!!

P.S.: Sorry for my bad english

Posted: Thu Jul 23, 2009 6:01 pm
by RGanB
Marquise Fishy TGF McGraw wrote:[...]

Please, consider for at least a minute how anything you're talking about would even work.[...].

edit: my bad i was refering to subversion. (that is why i am talking about buildings)

Hi I don't think, that is necessarily true.

I think multiplayer could work in a similar way to the scenario editor from stronghold, where you designed a castle saved it and then challenged other players to breach that castle (playing against ai) (if I remember correctly). While building the castle you had a specific budget that you could use to build walls buy soldiers/archers etc.

A similar system could work quite well in subversion. The only difference would be, that you're not building a castle and placing archers, but choosing a building and installing all kinds of security systems (within an budget).
After that, you upload your building to a central repository. Then your created building will be used instead of a generated building in the game somebody else is playing (the next time he updates from the repository).
The game could keep stats how often you're buildings securioty was penetrated and the amount of time it took players. (possibly replays?) This of course would then allow global hi-scores on best secured building etc.

Of course right now i haven't addressed your central point being: who would run around trying to breach the security? The answer is me :D


Posted: Thu Jul 23, 2009 6:13 pm
by Rkiver
For the love of....

Stop bringing up Uplink multiplayer.

Posted: Mon Jul 27, 2009 11:30 am
by red rouge
it would be cool if tin the multiplayer world every player had a building and they had to set up traps and stuff to stop othere players from stealing there money or tech or whaterver

subversion blog

Posted: Mon Jul 27, 2009 4:39 pm
by maninalift
Don't know whether you have noticed but this post hasn't found it's way to

Also, lots of hungry people out here. Please blog some more, pictures, vids, release testing version...

Posted: Fri Jul 31, 2009 9:19 pm
by Taedal
Yup do please blog some more :)
Although no doubt you're all busy..

Posted: Fri Oct 30, 2009 11:26 am
by johncoths
I guess that could be a good idea but I think it would be better for an actual project to let us see if it is really working a hundred percent and how accurate s the plan... Actually it is really a great plan and I think it should be a good thing for some more information about more deeper data....


Posted: Fri Oct 30, 2009 12:28 pm
by Mas Tnega

Posted: Fri Nov 06, 2009 3:00 pm
by Major Cooke
I was about to say, had the {spam} line not been there I woulda been kinder to it.

Posted: Fri Nov 06, 2009 4:30 pm
by Mas Tnega
Why? It's completely irrelevant.

Posted: Sun Dec 06, 2009 11:48 pm
by Taedal
OMG PLEASE give an update about subversion I have been checking back here for months!!

A christmas teaser? I would be so happy..

Posted: Mon Dec 07, 2009 7:57 pm
by DTNC Vicious
Not going to happen lol

Posted: Tue Dec 08, 2009 11:30 am
by martin
It should happen, because making a blog post and then going totally silent for 7 months is a perfect way to lose your community.

Posted: Tue Dec 08, 2009 12:59 pm
by elexis
So that's what I did wrong!!!

Posted: Sun Dec 13, 2009 4:03 pm
by AlbertoEAF
What happened to Subverion. Has Chris given up? For months there are no news :(!