It's all in your head, Part 14
That is really impressive to me. I feel like i'm watching something truly special develop. To have that level of physics going is really cool, but to then remember that it applies to every object in a procedurally generated city of the calibre you have produced is to me really astounding. Add to it the functional, world-grounded interactive system you have created to make all machinery work in the context of the world is just amazing to me. This world simulator could be used for so much it could be great indeed.
Ok please forgive me for shameless and quite unfounded speculation but this is something I've been thinking about for a while and which seems very relevant to subversion. I think others touched on this in one of the other threads.. .Procedural generated content not of objects but of plots. Ie "story making code" that pieces together your "mission" based on people and object in the world. Playing games like GTA or oblivion I never feel truly free because missions are all scripted and none scripted interactions are very basic ie running someone over or shooting them as Chris mentioned previously. So how about "dynamic plot generation" - which seems likely to exist in subversion given each game is created from scratch procedurally.. along the lines of Eg person A works in building B but lives in house C. So say it decides you need to steal something from person A's desk. So you steal an access key from house C to get into office B or something like that. So you could have many patterns of these so called plots with random people, objects and the game would be able to string together like a whole game/story/experience in a virtual city - different each time. Or perhaps with this world simulator you could take any nuumber of other routes eg if you have the power you could hack the security system, set a fire alarm to go in unnoticed etc. These are my guesses/hopes for Subversion based on what we have seen ... and, well, i'm really excited!
Ok please forgive me for shameless and quite unfounded speculation but this is something I've been thinking about for a while and which seems very relevant to subversion. I think others touched on this in one of the other threads.. .Procedural generated content not of objects but of plots. Ie "story making code" that pieces together your "mission" based on people and object in the world. Playing games like GTA or oblivion I never feel truly free because missions are all scripted and none scripted interactions are very basic ie running someone over or shooting them as Chris mentioned previously. So how about "dynamic plot generation" - which seems likely to exist in subversion given each game is created from scratch procedurally.. along the lines of Eg person A works in building B but lives in house C. So say it decides you need to steal something from person A's desk. So you steal an access key from house C to get into office B or something like that. So you could have many patterns of these so called plots with random people, objects and the game would be able to string together like a whole game/story/experience in a virtual city - different each time. Or perhaps with this world simulator you could take any nuumber of other routes eg if you have the power you could hack the security system, set a fire alarm to go in unnoticed etc. These are my guesses/hopes for Subversion based on what we have seen ... and, well, i'm really excited!
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- Phevnil
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alfiethecool wrote:Would it be possible to have an electric grid simulation? You could do it on many different levels like with everything else but it would be cool to be able to power down a building, maybe to infiltrate it without any alarms?
Back up generators! You'll have to pull a matrix three and coordinate? I don't know. We don't even know if it will be infiltration, for all we know it could be a matrix simulator or some thing. Just saying that you can’t make demands/requests with out any knowledge. Of course if the common opinion is correct and even Chris doesn’t know what this is yet than I guess you could still demand stuff. Seeing the course the doors and elevator systems are taking I think a power grid is likely.
[insert outrageously funny/insightful comment here]
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death and taxies
...thinking about good physics and systems modelling meaning you don't have to coded explicitly: Will Subversion be written so that when a person falls off the top of a building they die, not because they fell X-distance but because they hit ground with sufficient energy. Hence if they get hit by a train or car or taxi (hence the clever pun) the same mechanism ensures they don't walk away.
You clearly don't want to work on detailed had content generation but whatever the game is a variety of modes of transport would definitely add to the feel of the game (not to mention the gameplay).
You clearly don't want to work on detailed had content generation but whatever the game is a variety of modes of transport would definitely add to the feel of the game (not to mention the gameplay).
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moth wrote:jelco wrote:Now I'm reminded of the LA traffic control system being hacked in The Italian Job. I loved that movie.
Jelco
Not LA. Turin. The sequel doesn't deserve the name. You need to see the original.
Somehow I think the traffic control system he was referring to didn't consist of tapes going gadukkadukkadukkadukkadukka, and as such he indicated the correct setting.
That said, the 'excuse' that they use for the the title, having a brief intro in Italy so they can say 'like the Italian job!' throughout the rest of the film, is an utterly terrible one demonstrating how cynical and pointless the use of the name was. It didn't need to be called 'The Italian Job'. The writers had seen the original only once. The Minis frankly didn't play a part in the film, they simply appeared, were recognised as unhelpful, and were discarded. As such, the only common link was a heist involving at some point a traffic control system. The film was a cynical use of some old IP and Edward Norton's contractual obligation to make a quick buck.
For pulp, it turned out all right, but it still makes me angry. Also, Marky Mark makes a terrible upright hero, he's much better when he's playing an arsehole (cf. I Heart Huckabees, The Departed).
Subversion (and Introversion as well) is all about destruction
Jamming Sliding Doors: 30 Points
Destroying Elevator Motor: 50 Points
Destroying and Entire Building: 200 Points
Hacking Into Uplink Internal Services System: 250 Points
Destroying Viruses while Exploring Internet: 600 Points
Running Revelation: 1,500 Points
Destroying the Whole World With Nuclear Bombs: 314,159,265 Points
No wonder why Defcon made so much success! xDD
Jamming Sliding Doors: 30 Points
Destroying Elevator Motor: 50 Points
Destroying and Entire Building: 200 Points
Hacking Into Uplink Internal Services System: 250 Points
Destroying Viruses while Exploring Internet: 600 Points
Running Revelation: 1,500 Points
Destroying the Whole World With Nuclear Bombs: 314,159,265 Points
No wonder why Defcon made so much success! xDD
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