Code: Select all
#!/bin/sh
echo "Press any key to start"
read
echo "Achievement Unlocked: Do you feel pro yet?"
echo "You win!"
Code: Select all
#!/bin/sh
echo "Press any key to start"
read
echo "Achievement Unlocked: Do you feel pro yet?"
echo "You win!"
Pox wrote:Yeah, games are too hard nowadays... I wrote a really awesomely accessible one the other day - it gives instant gratification without any effort required! The graphics were brilliant, but I decided they took too much effort to watch, so they're gone.Code: Select all
#!/bin/sh
echo "Press any key to start"
read
echo "Achievement Unlocked: Do you feel pro yet?"
echo "You win!"
Artman40 wrote:Finally we have the first interactive element in the engine.
Adam Black wrote:However, it may all run smoothly now it's in wireframe, but I shudder to think what the specifications will be once everything is textured and bump-mapped and modelled and so on. For the sake of my graphics card, I hope IV can code their way around that...
Adam Black wrote:However, it may all run smoothly now it's in wireframe, but I shudder to think what the specifications will be once everything is textured and bump-mapped and modelled and so on. For the sake of my graphics card, I hope IV can code their way around that...
Adam Black wrote:However, it may all run smoothly now it's in wireframe, but I shudder to think what the specifications will be once everything is textured and bump-mapped and modelled and so on. For the sake of my graphics card, I hope IV can code their way around that...
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