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Posted: Thu Dec 25, 2008 11:02 am
by Pox
I dunno, that's more about faking interiors in games atttempting to be photorealistic - doubt it'd be useful in Subversion, which is faking nothing and certainly not going for a realistic look.

Posted: Fri Dec 26, 2008 12:10 am
by Artman40
"The gameplay possibilities would certainly be endless!"

I wonder, if modifying the engine, would it be possible to generate new content on one end and destroy that content on the other end of the map, thus generating an endless tape of content?

Ah actually scratch that! We'll be seeing what content can this test engine do first.

Posted: Fri Dec 26, 2008 1:21 am
by skull13
Hmm... Yeah...

I have no idea what the hell it could possibly be.
Also, its awesome.

Posted: Fri Dec 26, 2008 2:03 am
by Wasgood
Hopefully we will be able to nuke these "citys"

Posted: Fri Dec 26, 2008 3:04 am
by Artman40
skull13 wrote:Hmm... Yeah...

I have no idea what the hell it could possibly be.
Also, its awesome.

At the moment it's quite a complex toy or a prototype.
This article should help to understand about the stages of a project.

Posted: Fri Dec 26, 2008 8:27 am
by rus|Mike
Gotta start making a game already. Can't sell city generator to anyone :P

Posted: Fri Dec 26, 2008 8:52 am
by Wasgood
rus|Mike wrote:Gotta start making a game already. Can't sell city generator to anyone :P

I beg to differ. So many applications.

Posted: Fri Dec 26, 2008 5:11 pm
by martin
yes, but I can't imagine introversion is going to start selling middleware xD

Posted: Fri Dec 26, 2008 6:35 pm
by RMJ1984
Looks very nice :) hope this is one of the games that get a bit more graphics and color in the end :) doesnt have to be alot, but alittle more than darwinia and such would be nice.

Now just dreaming about some kind of Google Earth support so you can generate you own local area :D

Posted: Fri Dec 26, 2008 9:28 pm
by RabidZombie
RMJ1984 wrote:Looks very nice :) hope this is one of the games that get a bit more graphics and color in the end :) doesnt have to be alot, but alittle more than darwinia and such would be nice.


You're an idiot.

Posted: Fri Dec 26, 2008 10:30 pm
by MarvintheParanoidAndroid
Introversion are known for pushing the boundaries of high-end graphics, and as such I'm sure Subversion will be released with a glorious 256 colour palette, and dozens of polygons!

Posted: Sat Dec 27, 2008 12:25 am
by xander
MarvintheParanoidAndroid wrote:Introversion are known for pushing the boundaries of high-end graphics, and as such I'm sure Subversion will be released with a glorious 256 colour palette, and dozens of polygons!

What I find really funny about this comment is that IV really do push graphics hardware to get the look they are after. Certainly, they have cultivated a retro look-and-feel, but they do it with rather intense methods. ;)

xander

Posted: Sat Dec 27, 2008 12:46 am
by RabidZombie
xander wrote:
MarvintheParanoidAndroid wrote:Introversion are known for pushing the boundaries of high-end graphics, and as such I'm sure Subversion will be released with a glorious 256 colour palette, and dozens of polygons!

What I find really funny about this comment is that IV really do push graphics hardware to get the look they are after. Certainly, they have cultivated a retro look-and-feel, but they do it with rather intense methods. ;)

xander


We already know Subversion is pushing Chris' GPU. I doubt this game will run on mine. :P

Posted: Sat Dec 27, 2008 6:07 am
by Wasgood
As long as it stays with the GPU and not the CPU I should be alright.
I cannot wait. My curiosity is getting the better of me.

Posted: Sat Dec 27, 2008 10:09 pm
by Cyan.
This reminds me of a very short article I read once, long time ago, in a games magazine. It was about a game in wich you could choose 5 careers and ultimately go for the same goal. One goal of the game maker was that there was a huge city with in every building unique rooms and every human an unique IA, afcourse this was, certainly then, quite impossible, but it impressed me so much I can't forget about it heh. This certainly reminds me of it because it seems that each building has a indoor enviroment.

Anyways anyone know where I am talking about? The guy was trained by Peter Molyneux and the game he was planning to make then turned in to the game red faction, a rather boring game after all. Forgot his bame tho and I am intrested in what he'll do next