It's all in your head, Part 12

The only place you'll ever hear the truth
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Pox
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Postby Pox » Thu Dec 25, 2008 11:02 am

I dunno, that's more about faking interiors in games atttempting to be photorealistic - doubt it'd be useful in Subversion, which is faking nothing and certainly not going for a realistic look.
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Postby Artman40 » Fri Dec 26, 2008 12:10 am

"The gameplay possibilities would certainly be endless!"

I wonder, if modifying the engine, would it be possible to generate new content on one end and destroy that content on the other end of the map, thus generating an endless tape of content?

Ah actually scratch that! We'll be seeing what content can this test engine do first.
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Postby skull13 » Fri Dec 26, 2008 1:21 am

Hmm... Yeah...

I have no idea what the hell it could possibly be.
Also, its awesome.
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Wasgood
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Postby Wasgood » Fri Dec 26, 2008 2:03 am

Hopefully we will be able to nuke these "citys"
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Postby Artman40 » Fri Dec 26, 2008 3:04 am

skull13 wrote:Hmm... Yeah...

I have no idea what the hell it could possibly be.
Also, its awesome.

At the moment it's quite a complex toy or a prototype.
This article should help to understand about the stages of a project.
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rus|Mike
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Postby rus|Mike » Fri Dec 26, 2008 8:27 am

Gotta start making a game already. Can't sell city generator to anyone :P
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Wasgood
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Postby Wasgood » Fri Dec 26, 2008 8:52 am

rus|Mike wrote:Gotta start making a game already. Can't sell city generator to anyone :P

I beg to differ. So many applications.
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Postby martin » Fri Dec 26, 2008 5:11 pm

yes, but I can't imagine introversion is going to start selling middleware xD
GENERATION 22:The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
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Postby RMJ1984 » Fri Dec 26, 2008 6:35 pm

Looks very nice :) hope this is one of the games that get a bit more graphics and color in the end :) doesnt have to be alot, but alittle more than darwinia and such would be nice.

Now just dreaming about some kind of Google Earth support so you can generate you own local area :D
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Postby RabidZombie » Fri Dec 26, 2008 9:28 pm

RMJ1984 wrote:Looks very nice :) hope this is one of the games that get a bit more graphics and color in the end :) doesnt have to be alot, but alittle more than darwinia and such would be nice.


You're an idiot.
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MarvintheParanoidAndroid
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Postby MarvintheParanoidAndroid » Fri Dec 26, 2008 10:30 pm

Introversion are known for pushing the boundaries of high-end graphics, and as such I'm sure Subversion will be released with a glorious 256 colour palette, and dozens of polygons!
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Postby xander » Sat Dec 27, 2008 12:25 am

MarvintheParanoidAndroid wrote:Introversion are known for pushing the boundaries of high-end graphics, and as such I'm sure Subversion will be released with a glorious 256 colour palette, and dozens of polygons!

What I find really funny about this comment is that IV really do push graphics hardware to get the look they are after. Certainly, they have cultivated a retro look-and-feel, but they do it with rather intense methods. ;)

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Postby RabidZombie » Sat Dec 27, 2008 12:46 am

xander wrote:
MarvintheParanoidAndroid wrote:Introversion are known for pushing the boundaries of high-end graphics, and as such I'm sure Subversion will be released with a glorious 256 colour palette, and dozens of polygons!

What I find really funny about this comment is that IV really do push graphics hardware to get the look they are after. Certainly, they have cultivated a retro look-and-feel, but they do it with rather intense methods. ;)

xander


We already know Subversion is pushing Chris' GPU. I doubt this game will run on mine. :P
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Postby Wasgood » Sat Dec 27, 2008 6:07 am

As long as it stays with the GPU and not the CPU I should be alright.
I cannot wait. My curiosity is getting the better of me.
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Postby Cyan. » Sat Dec 27, 2008 10:09 pm

This reminds me of a very short article I read once, long time ago, in a games magazine. It was about a game in wich you could choose 5 careers and ultimately go for the same goal. One goal of the game maker was that there was a huge city with in every building unique rooms and every human an unique IA, afcourse this was, certainly then, quite impossible, but it impressed me so much I can't forget about it heh. This certainly reminds me of it because it seems that each building has a indoor enviroment.

Anyways anyone know where I am talking about? The guy was trained by Peter Molyneux and the game he was planning to make then turned in to the game red faction, a rather boring game after all. Forgot his bame tho and I am intrested in what he'll do next

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