Tivoli, Italy

The only place you'll ever hear the truth
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Chris
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Tivoli, Italy

Postby Chris » Fri Dec 19, 2008 2:37 pm

Anyone who emailed Introversion during last week might have been surprised to receive an immediate automatic response, stating that the entire team had gone away to a villa in Italy for some much needed training. Such a person would presumably have concluded that we were on holiday, and correctly wondered why on earth we’d want to go on holiday with each other when we work together all year already. The truth is that we did indeed fly the entire Introversion team to Tivoli in Italy (near Rome), we were not on holiday, and we were more than a little bit sick of each other by the end.

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We stayed in an incredible 12th century Franciscan Monastery called Sant’ Antonio, which comfortably fits 12 visitors into 6 bedrooms, has two kitchens, a couple of living rooms and one roaring fire place, around which we all gathered most evenings for extensive wine drinking and discussion. All very civilised, and a genuinely wonderful place to escape to.

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As I said earlier (and I bet nobody believes me now), this was not a holiday, but was in fact the second Introversion training week, the first being our trip to Heidelberg, Germany in August last year. There are several objectives for these training weeks, but primarily they exist to tackle the difficult problems that face our company (and most companies) and are never dealt with head on during ordinary business hours. Classic examples would be the inevitable disagreements and misunderstandings and grudges that build up between team members over the years, and are never dealt with because it’s just too damn awkward and touchy-feely. I also believe many people at many companies think there is no place for feelings and emotion within business, ignoring the fundamental fact that ALL business is built on personal relationships between individuals.

We also spent much of the latter half of the week looking to the future – something which we used to be very good at. We are all in agreement that we’ve been way too reactive in the past couple of years and not nearly pro-active enough – opportunities like Darwinia+, Multiwinia and Chronometer (and others) have come up and been dealt with appropriately, but we haven’t been driving those processes – they are opportunities that came to us, rather than us seeking them out under some higher goal. That’s not a strong position for a company to be in, and we have taken the first steps towards changing that for the next year. The upshot is that I feel more positive about the future direction of Introversion than I have for quite a long time now, and I think the other Directors (and our crew) would agree on that. The point is that it’s very difficult to look ahead as a company, because everyone is always so bogged down in their day-to-day tasks that the higher aims are never given serious consideration, with the result that a company bounces from one job to another until it eventually loses its way completely. We never quite went that far, but a key objective of Italy was to tackle this issue by taking the entire team out of the office and out of the country, and to give us the space to discuss the future openly.

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The only non-Introversion participant was the event co-ordinator Isabel Howells, or Izzy. Her background is in management and team training, and Mark met her on an MoD training course in Namibia of all places. Mark was so impressed with the skills she was able to teach that he talked the Directors and Vic into the Heidelberg trip last year with her, and this time around we decided we’d repeat the process and take the entire team along. She’s a unique combination of teacher, coach, facilitator, psychologist and counsellor. I’m going to try and get her to write a blog for this site about her experiences of working with Team Introversion, because I think that would bring a really unique perspective.

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So 2008 is coming to an end, and it’s been a terrifyingly busy year for me. In the past twelve months we’ve scaled up to ten fulltime employees, and we’ve worked insanely hard to get Multiwinia finished and launched. Myself, Mark and Chris Hastings spent three months locked in a room together working on pre-production from Chronometer, resulting in a document that is literally three inches thick. We’ve moved offices. The Xbox port of Darwinia and Multiwinia (Darwinia+) has been consuming our team since Multiwinia’s launch, and our office is now bursting with Xbox dev kits and controllers. Subversion has been going on in what little spare time I’ve had. And there is still one other project we haven’t announced yet that took up even more of our time – hopefully we’ll be able to talk about that early next year.

Contrary to our previous three games, Multiwinia didn’t make the world’s gamers and journalists fall to their knees in worship in front of us, which was and still is an extremely humbling lesson in our own failings that we have now learnt the hard way. In the past I think we’ve operated with a certain feeling of arrogant invincibility, and Multiwinia showed us how dangerous that can be. We’ve watched as other smaller and newer Indie companies did it better all year long. So a big part of Italy for us was figuring out what we’re good at, and trying to decipher what makes an Introversion game an Introversion game.

It’s been a long time since I’ve written about Subversion on this blog, and for that I am sorry. The truth is that I’m slightly embarrassed right now, because I haven’t made nearly as much progress as I was hoping in the last six months. So my new years resolution is to make Subversion my top priority once again (this must be the fifth time now) and to start writing about it regularly once again, even though it’s going to be disappointing for everyone when you see how little things have moved on. The good news is that we have a plan for Subversion now that includes actual dates and things, and starts to involve other members of the team early next year, and I’m confident I can see the final game in my head. I’ve spent long enough experimenting, and it’s now time to make an actual game with the results. It’s time to share it with others and make it into something real.

Have a great Xmas.

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Postby Nutter » Fri Dec 19, 2008 3:17 pm

Looks really nice and a good place to get some serious work done. There was just one thing that I found odd:
The good news is that we have a plan for Subversion now that includes actual dates and things

Yikes, dates and things! I thought Introversion didn't really like dates for things, but I guess more dates can be added later :)



ps. I want to go on a work holiday too, or at least one that ain't to my parents house and involves me updating websites for them...
pps. merry Christmas and happy new year
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Postby RabidZombie » Fri Dec 19, 2008 3:24 pm

I hope things go well for Introversion in the years to come. I know I'll be watching.

Merry Xmas, everyone.
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Postby Rkiver » Fri Dec 19, 2008 6:04 pm

A nice read to see what Introversion has been up to since the Multiwinia Launch Party.

In short: Darwinia+: Yes, Yes, Yes. Will it run with players on the PC though? Also yay for Xbox!

Chronometer: More information? Has this stalled, is it going ahead?

Subversion: What the hell is it yet? Some of us want to know.

Another game: Erm, what?

Happy Christmas to all at Flying Hamster MKII, and all of the IV community.
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Postby RagingLion » Fri Dec 19, 2008 11:34 pm

Really interesting to read and some illuminating insights into the inner workings of Introversion. The first official word on Multiwinia doing slightly disappointingly, which is what I'd sadly suspected. I hope you're all doing ok financially.

It's great to hear about you going away to refocus yourselves and working out all those niggly interpersonal relationships that must evolve in a close-knit team like yours. That in itself sounds to me like the pro-activeness that allows a company to survive so it seems like a good sign to me.

Looking forward to any snippets of information about your new games soon.

As a quick plug, check out http://www.giantbomb.com/introversion-software-limited/65-543/ for what might be the most comprehensive encyclopedic article on the web on Introversion - hopefully it's pretty accurate, though it'll need a few updates now.
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Postby Pox » Fri Dec 19, 2008 11:58 pm

Another game? Sounds like the workload is increasing to keep all those new staff peoples busy. 3 (4!?) simultaneous projects are a lot for a team as small as IV.
Best of luck for the future! Looking forward to Subversion. :)

jelco wrote:I hope those dates don't include a beta testing session, or if they do, not too soon - as I said before, that would be dramatic for me, with the finale of my high school career in sight. ;)


Oh, stop whining. I managed just fine with Multiwinia. :P
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Postby estel » Fri Dec 19, 2008 11:59 pm

A very interesting post, thank you; and a very happy Christmas to you all!

I've not been poring over those whiteboard notes. No sir, not me...
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Postby cheesemoo0 » Sat Dec 20, 2008 4:19 am

A nice read. I'm glad things are headed in the right direction.
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Postby desktopsimmer » Sun Dec 21, 2008 8:45 pm

Very interesting and many other small firms should employ the 'Working Holiday' idea. Mine defiantly should do, too much 'bad air' `ATM

I'm curious about this "IV Game Jam" and does it say 'Theme - Flight Simulators' in one of the bulleted points?

Another interesting point was Game Shelf Life, yes if the user can modify the game, and extend it themselves that will increase the life of a game. Maybe if there was a community based competition and 'control' by an IV team where the winner, would get some sort of a reward. A good idea for some sort of a game to have some sort of editable story and game system. IV would start off with a base game and story, and users can add scripted squeals or prequels to expand the 'verse of that game. Even expand on objects within that game. Could this be idea for Subversion or Chorometer, or is there a plan for these already?
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Postby elDiablo » Mon Dec 22, 2008 9:17 am

desktopsimmer wrote:...I'm curious about this "IV Game Jam" and does it say 'Theme - Flight Simulators' in one of the bulleted points?...


I can neither confirm nor deny that this may or may not have been one of Chris' "suggestions" ;)
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Re: Tivali, Italy

Postby nea » Mon Dec 22, 2008 10:22 am

First of all, I hope you guys still had some time off exploring Italy and got some fresh air! Effective Breathing, maybe the best training...

Chris wrote:Contrary to our previous three games, Multiwinia didn’t make the world’s gamers and journalists fall to their knees in worship in front of us, which was and still is an extremely humbling lesson in our own failings that we have now learnt the hard way. In the past I think we’ve operated with a certain feeling of arrogant invincibility, and Multiwinia showed us how dangerous that can be. We’ve watched as other smaller and newer Indie companies did it better all year long. So a big part of Italy for us was figuring out what we’re good at, and trying to decipher what makes an Introversion game an Introversion game.


This is so honest and maybe the best lesson anybody can learn (me too had such an "event" this year, much to my regret). But still, IV should be proud of what you guys achieved and see it not as arrogant but realistic.

Chris wrote:Have a great Xmas.

You guys too and a Happy New Year!


PS: Next time come to Bremen ^^' Beautiful old town with history!

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