uh-huh..
Well Martin, welcome to Introversion.... I'm sure you understand SOME of the folks in your new workplace are absolute pioneers and visionaries, even if slightly introverted
The rest of you... INTROVERSION IS STARTING AN OFFICIAL MARKETING DIVISION?!
Oh dear..
We won't see much of a change with the existing games of course.... The next couple titles even probably will not seem very different.
We do see Introversion working toward getting into online gaming, which ends up requiring people to work or play each other.. Stick with me here..
The more marketing that is done, the more this community will be littered with scumbag asshole little kids and punk-ass tards who never would have been interested in such delights if they hadn't seen the banner on their barely-related regularly-visited portal or whatever.
Frankly, I have to give Introversion credit for building themselves up and getting on Steam - amazing move, and it has really been a delight enjoying their software. I would have never heard of them without them caring to put some funds into "getting OUT THERE!"
This is fine with SINGLE-PLAYER games.
Introversion creates some very eclectic, completely unfamiliar gaming which I think is fantastic (I guess that's not fantastic from a marketing professional's standpoint.. "'Completely unfamiliar?' Hell, let's change that!")! Getting into the online gaming world, however, is an entirely different beast.
I guess I'm just ranting and raving, but the bigger the marketing gets with ONLINE games, the worse the community will become.
I've been a visitor here for quite a while - this is my first post because I was kind of alarmed by this, having worked in the industry here and there, and Martin I'm not trying to come down on you man but geeze please be careful with the types of "demographics" you choose to present Introversion's software to; the community here is something very unique.
My answer Martin is WORD OF MOUTH. People know who's companionship they would enjoy in an online community. Various relatively-small gaming companies end up completely destroyed out there because they brought in the wrong kinds of customers and ruined it for the folks who originally enjoyed the software such companies were putting out - this is often due to marketing.
Given: getting the word out there and drawing in more consumers can be great for you guys in terms of allowing Introversion to gather the resources necessary to create more epic awesomeness.
That being said, Introversion, I hope you're not looking to turn into a major profit-machine as opposed to the delightful fun-machine-we're-willing-to-pay that I know Introversion as
. It's obviously a goal to make some money in this industry, but I hope you don't get too carried away and lose the original [intro]version. That said; great job so far! You guys have come a long way and really kept it
innovative
Anyway, feel free to completely dismiss my large rant here, if you actually read through it, folks. I've had WAAAYYYY too much >insert favorite mind-altering substance here< tonight