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Posted: Tue May 13, 2008 10:38 am
by martin
Oh the woes of home internet being down, I missed this for an entire day :O

The 3D inerface thing looks cool, but as some people said it might get annoying/hard to read. Maybe you should have a button (equivalent to the full screen button in windows) which would full screen it into a flat 2D window, until you minimise it and it goes back to sphere world.
Or possibly you could have an ovoid instead of a sphere, so that the projection is flatter in ront of you face.
Or my friend sitting next to me suggested a band, which would be easier to navigate than a sphere.

Posted: Tue May 13, 2008 11:15 am
by andrewf
Oooh, the interface looks awesome. will be great with dualscreen!
The only thing we need now is Minority Report gloves!

Posted: Tue May 13, 2008 11:16 am
by EvilPanda
maybe a minimap showing the sphere distended would help? [/img]

Posted: Tue May 13, 2008 11:19 am
by prophile
FBOs. VBOs. Vertex arrays. Thank God! I never thought I'd see the day. VBOs/VAs are a great deal faster than immediate mode and even display lists, if you batch them properly, as I showed NeoThermic a couple days ago (*gloat*).

Also I'm very glad that you've decided to go with Lua, and I really like the spherical desktop idea.

Posted: Tue May 13, 2008 5:54 pm
by RabidZombie
It looks cool, but I can't image it being at all useful. What's the performance impact if you have AA on (which, by the sounds, is a must)?

Posted: Tue May 13, 2008 6:43 pm
by NeoThermic
prophile wrote:FBOs. VBOs. Vertex arrays. Thank God! I never thought I'd see the day. VBOs/VAs are a great deal faster than immediate mode and even display lists, if you batch them properly, as I showed NeoThermic a couple days ago (*gloat*).


You still have yet to send me your test code. I must verify the results myself in order to issue you one standard winners drink :)

NeoThermic

Posted: Tue May 13, 2008 7:56 pm
by paritybit
Sword of the Stars used a cylinder with technologies projected about the inside for the user to interact with the tech tree; it was interesting at first, but rather difficult to use. I think it's a wonderful idea -- in theory. The problem is it is rather awkward for the user. But, I imagine there are ways to remove the awkwardness that I've not begun to think of.

Posted: Tue May 13, 2008 8:13 pm
by shinygerbil
RabidZombie wrote:It looks cool, but I can't image it being at all useful. What's the performance impact if you have AA on (which, by the sounds, is a must)?
I don't think it's very much, by modern cards' standards. I mean, my computer copes just fine with 4xAA and upwards :P

Posted: Tue May 13, 2008 9:35 pm
by prophile
NeoThermic wrote:
prophile wrote:FBOs. VBOs. Vertex arrays. Thank God! I never thought I'd see the day. VBOs/VAs are a great deal faster than immediate mode and even display lists, if you batch them properly, as I showed NeoThermic a couple days ago (*gloat*).


You still have yet to send me your test code. I must verify the results myself in order to issue you one standard winners drink :)

NeoThermic


I did. Shall I resend? Give me a better e-mail address than whatever it was (peoplewhosendmeshitonirc I believe)

Posted: Wed May 14, 2008 1:35 am
by ewanm
I usually use simple fluxbox/openbox and wmii after a blast with beryl and compiz-fusion. But the last couple of days I upgraded to latest git compiz-fusion, and gave the new plugins a wirl, some of them can be fairly efficient if used in the right way.

prohpile: devnull@....com ?

Posted: Wed May 14, 2008 10:14 am
by KingAl
RabidZombie wrote:It looks cool, but I can't image it being at all useful. Not sure about what purpose rendering a city at all serves, in fact. Or scripting elevator behaviour. Wait, these... games - they're not useful either! What am I doing here? My life is a lie! My life is a lie!

Posted: Wed May 14, 2008 11:11 pm
by elexis
great idea with the sphere thing, but as countless other people have said, it would probably get confusing and annoying after a while. Also, I dont see something like this working on dual screens and this is the type of game that could use two or more screens to full effect.

Posted: Thu May 15, 2008 12:11 am
by skull13
Eh...
Anti-aliasing....

Eeeek....
I think that I am doomed now, the indie companies are going beyond what will work on my Mini G4.

What do I do?

Posted: Thu May 15, 2008 7:32 am
by Pox
Get a new computer? :P

Posted: Thu May 15, 2008 9:13 am
by NeoThermic
Pox wrote:Get a real computer? :P


Fix'ed ;)

NeoThermic