It's all in your head, Part 11

The only place you'll ever hear the truth
JJJ
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Joined: Mon May 19, 2008 9:14 pm
Location: London

Postby JJJ » Mon May 19, 2008 9:31 pm

Long-time listener, first-time caller ...

I think that the curvy windows are too cool not to investigate further, even in you have to make them optional.

I'd first try putting the user inside a torus rather than a sphere. That way you don't end up with awkward north and south poles, or windows orientated differently from their neighbours, but you can still wrap both up-down and left-right and have those great 3D effects.

If that all gets a bit much, a cylinder or simply a flat plane that wraps both ways still work.

Also, you should consider putting the axis of the torus or cylinder horizontal - I suspect players might find scrolling longer distances up-down more natural when they get used to it.

Okay, I'm overcomplicating things, but it's a shame to let a good opportunity to do so go!

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