It's all in your head, Part 9
javascript?
What about Javascript? Pretty sure everyone and their mother knows it by now.
The SpiderMonkey JS engine is available from mozilla.org along with embedding documentation. Implementation-wise the engine is rock solid, and getting even more so with the new support from Adobe with the Tamerlin (ActionScript engine) code from Flash.
The issues that come to my mind are the MPL/GPL/LPGL license (up to you guys how this effects you), and it's implemented in C not C++.
http://developer.mozilla.org/en/docs/SpiderMonkey
The SpiderMonkey JS engine is available from mozilla.org along with embedding documentation. Implementation-wise the engine is rock solid, and getting even more so with the new support from Adobe with the Tamerlin (ActionScript engine) code from Flash.
The issues that come to my mind are the MPL/GPL/LPGL license (up to you guys how this effects you), and it's implemented in C not C++.
http://developer.mozilla.org/en/docs/SpiderMonkey
Re: javascript?
redavi wrote:What about Javascript? Pretty sure everyone and their mother knows it by now.
The SpiderMonkey JS engine is available from mozilla.org along with embedding documentation. Implementation-wise the engine is rock solid, and getting even more so with the new support from Adobe with the Tamerlin (ActionScript engine) code from Flash.
The issues that come to my mind are the MPL/GPL/LPGL license (up to you guys how this effects you), and it's implemented in C not C++.
http://developer.mozilla.org/en/docs/SpiderMonkey
Well SDL is LGPL, and they've been quite happy using that for a while
Dunno about actually using JS though... it's great for web, but how's the object-oriented support? Considering the scalability that Updefwinia has so far, I don't think it'd be appropriate, unless I've missed a whole subset of what it can do.
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prophile wrote:JavaScript works fine as a game scripting language - it's the language of choice for the Unity engine.
They did have a particularly fast custom implementation, however.
Unity is fast? When did that happen?
This, while being an absolutely awesome game, runs abysmally slowly. (Although I haven't played since it first came out, so I don't know if their optimisations have actually improved anything.) So many people complained about the game's poor performance. And before you say it was the web player - I tested a downloadable version, and it was no better.
shinygerbil wrote:prophile wrote:JavaScript works fine as a game scripting language - it's the language of choice for the Unity engine.
They did have a particularly fast custom implementation, however.
Unity is fast? When did that happen?
This, while being an absolutely awesome game, runs abysmally slowly. (Although I haven't played since it first came out, so I don't know if their optimisations have actually improved anything.) So many people complained about the game's poor performance. And before you say it was the web player - I tested a downloadable version, and it was no better.
Unity as a whole is not particularly fast, but its Javascript implementation is.
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RabidZombie
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Real programmers code with the random fluctuations caused by what chaos theory predicts when a butterfly flaps it's wings on the otherside of the planet.
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RabidZombie
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Real programmers already have all the code they need[size=0], only none of it will talk to each other[/size].
Last edited by Mas Tnega on Fri Mar 07, 2008 10:56 pm, edited 1 time in total.
Mas Tnega wrote:Real programmers already have all the code they need, only none of it will talk to each other.
That's the quote of this thread right there.
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