Chris wrote:SimCity 4,
Arrrggghhhh!!! Mock me not! I bought it today and one of the Cds was scratched
I hope the store will replace it.
Chris wrote:SimCity 4,
Feud wrote:My word, it's a 3d version of SimTower!
Mickiscoole wrote:The GoldFish wrote:Man, who didn't play Simtower? There's some elevator simulator if ever you needed some!
I remember reading somewhere that SimTower started as a lift simulator

Mas Tnega wrote:Starting to feel lonely...The GoldFish wrote:Man, who didn't play Simtower? There's some elevator simulator if ever you needed some!
Rkiver wrote:The level of detail for just the lift system is unreal. The more and more you show us Chris the more and more I wonder what exactly this is going to end up as, I mean if one follows it so far to it's logical conclusion it could be used for real time strategies, FPS autogenerated levels, city management ala Sim City, and who knows what else.
The question I would love to know, is what exactly is Subversion going to be? Yes Darwinia changed during development from one thing to another, but at this point what is Subversion in IV's eyes?
I await the next blog with baited breath.

microchip08 wrote:Mas Tnega wrote:Starting to feel lonely...The GoldFish wrote:Man, who didn't play Simtower? There's some elevator simulator if ever you needed some!
Well, I'm off to download the abandonware.
So I'm with you (but not for long)...

Superpig wrote:As far as scripting languages go: Don't forget that EVE uses stackless Python rather than regular Python.
Chris wrote: In my experiments Lua has proved to be much simpler to embed in C++, however it is much more down to the wire – Lua requires the C++ programmer to directly manipulate a shared stack to communicate with your scripts, which is analogous to programming while sitting on a pile of volatile explosives while spiders crawl over your body.
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