Postby Seanner27 » Tue Feb 03, 2009 6:34 pm
I personally JUST "illegally" downloaded Uplink using Bittorrent! I was reading an article on piracy which linked to here and mentioned Uplink so I figured yeah I should download that again from direct2drive.
Of course, this was after the one I paid for from direct2drive and Trymedia failed to activate, and upon reading through the support FAQs (and following a link to actual customer service that resulted in a 404 error...) for direct2drive, and upon seeing a 24-48 hour time-to-reply from Trymedia, and in general spending enough time to the point that with any reasonably paying job I could've made the money needed to buy the game again from a more reliable source for the equivalent hours expended trying to get it to work...that I decided to torrent it.
Nevertheless, the game was paid for, but now I'm one of the statistics that own a pirated copy and have downloaded patches as stated in original post.
How many of us have bought Starcraft and/or Diablo battlechests at least 300 times because the CD got scratched or we lost the key and it's like 10-20 bucks anyway? I believe I've gotten Diablo 2 at least 4 times, Starcraft 2-3 times. A few of my friends have bought Starcraft over 5 times.
People aren't necessarily evil. They will pay for things they want. They already have the money. It's not hard to hand someone some money and then install a game in a few minutes and start playing. In fact with credit you don't even need the money. See current economic conditions in America.
I've downloaded other games as well, because they simply aren't worth anywhere near what the price is. As no one is losing out in that case (I wouldn't have paid for it, and it's free to copy), what's the difference? They either weren't getting my $50 dollars, or were NOT getting my $50. The difference is that I capped not in the second sentence. If one day the game gets marked down and the semi-good game suddenly becomes worth it, I'll more than happily buy it (once for everytime I lose the CD...). On the flip side, there is a lot of harm when a legitimately paid for game fails to work even after significant effort because of some idiot's attempt to get me to not copy the game I had no intention of copying...
Charge me with copyright infringement, but refund every dollar I've spent on a game when they haven't worked because:
1. the minimum system requirements are actually LOLWAYHIGHER <10 fps for an first person shooter with everything on minimum no background programs etc.
2. the game does not work at all / frequently crashes (just wait for AI-driven cars of the future...I'm putting my faith in those...yeah sorry your husband died but funny story really, turns out the intel processor that controls the steering has this corner-case in the winter driving logic involving temperatures at zero degrees causing a divide by zero that locks the processor and thus prevents AI steering until it is reset. Of course, you can't sue us because we put a disclaimer saying to stay awake and the product is not implied fit for any specific purpose or warranted against acts of god and cannot be used to manufacture nuclear weapons like it says in the iTunes EULA (?!?!?))
3. the game worked, but was unbelievably bad, however there was no demo and for some reason I felt like being a nice guy and paying for something instead of downloading it only to pay for it if I liked it (or maybe I was at a college at the time and couldn't use the programs necessary), but of course the company doesn't offer refunds
4. the game cannot be activated (Uplink as mentioned above, but also Rainbow 6: Vegas and Call of Duty 2...come to think of it...stick with Steam over direct2drive for anyone that likes downloading, and yes filling out this customer support form I'll be happy to search my emails for the # of the receipt of the game that for some reason you wouldn't have in your own database, in which case why are you asking for it when I could just make a number up unless you knew what the correct number was, but then why ask OMFG MY HEAD HURTS but good it will only take 3 days to find out that you recommend I try deactivating my anti-virus that I already put in the ticket that I don't have, followed by ensuring that my monitor IS on and that there is power supplied to my building and computer because I obviously emailed you through advanced non-electric ultracomputers that I've recently invented which is probably why the game isn't working, so my fault there)
But the real way to combat piracy is to make awesome games like Madden 2037 "now with action-response-touch-dodge-technology!" or whatever stupid new feature differentiates it from the previous iteration and charge $50 for it. Well, so long as OTHER people like the game and have to have a real copy to play online, then the previous statement would be accurate without the sarcasm--same logic used in original post. Perhaps not so much with Madden because I have to imagine a large # of users would play people in real life over at their house while drinking beer or whatever, but I don't have statistics on this.
The point is that the gaming industry as a whole is largely responsible for piracy. What? Metallica's suing me for using Napster to download their latest ****ty songs? I'm suing them for stealing my $20 for overhearing them. Yea-haaah (in Metallica voice, automatically makes songs worth $20 right?!?) We don't buy your music because it sucks. We don't buy your games because they suck. We don't buy your cars because they suck and we can't afford them. I pay taxes even though they suck which are then used to bailout the car companies that made sucky cars and the wall street execs that made sucky decisions in this very hands-on suddenly USSR-like sucky government that will of course necessitate a large increase in sucky taxes! Wow, the world is about to end. I just wanted to talk about piracy, but it looks we'll have to start a revolution soon.