Notes from the Slippery Slope, Part 1

The only place you'll ever hear the truth
User avatar
ynbniar
level5
level5
Posts: 2028
Joined: Wed Nov 08, 2006 10:36 pm
Location: Home again...

Postby ynbniar » Thu Jun 14, 2007 9:17 pm

Here we go...


3.1
(I believe Darwinians can reach level 3.0 so this refers to the next generation)

Soul Harvest
Sounds like a bad RPG I know.

Ver0.1ution
(some kind of (crap) play on the word Revolution)

:roll: ...shouldn't have bothered eh?
User avatar
xander
level5
level5
Posts: 16869
Joined: Thu Oct 21, 2004 11:41 pm
Location: Highland, CA, USA
Contact:

Postby xander » Thu Jun 14, 2007 9:20 pm

martin wrote:UpDefSubWinia

It is SubUpDefWinia, and that is the secret project that Chris is currently working on, so cannot be used for Multiwinia. :P

xander
User avatar
BrianBlessed
level4
level4
Posts: 867
Joined: Sat Dec 24, 2005 9:33 pm

Postby BrianBlessed » Thu Jun 14, 2007 9:30 pm

Well considering that Darwinia was based around the concept of digital evolution, hence Darwin being in the name, logically I would think that a game about war, arms races, power, invasion or whatever would need to sort of be similarly named. A term which typifies the clash of civilisations and then put some kind of electronic spin on it or something...
andrewf
level0
Posts: 8
Joined: Thu Jun 14, 2007 9:55 pm

Postby andrewf » Thu Jun 14, 2007 9:56 pm

Bits in Pieces
ByteMe
User avatar
Montyphy
level5
level5
Posts: 6745
Joined: Tue Apr 19, 2005 2:28 pm
Location: London, England

Postby Montyphy » Thu Jun 14, 2007 10:09 pm

Punji
Uplink help: Check out the Guide or FAQ.
Latest Uplink patch is v1.55.
User avatar
dudecon
level0
Posts: 6
Joined: Thu Jun 14, 2007 9:38 pm
Contact:

How about these?

Postby dudecon » Thu Jun 14, 2007 10:35 pm

My suggestion Boundary Layer

Without knowing too much about the game, it becomes difficult to think of a name. Darwinia was great, but in a very different way than Multiwinia will be great. Darwinia was a miniature world with a complete digital ecosystem and funny retro graphics. Multiwinia will be in the same world, but will it have a robust virtual infrastructure (factories, refineries, power plants, soul harvesters, etc)? If so, the game will be focused on controlling infrastructure, and appropriate names would hint at this:
Bit Foundry
Backbone
Nexus Defense


However, I suspect that the extensive infrastructure will be eschewed in favor of army management and direct large scale conflict. If this is the case (as most of the other comments seem to assume) perhaps something more like:
Pixel Clash (fractal clash? Hash Clash? Bithash?)
Net Legion


Large armies tend to act like fluids. Why not:
Bitfluent
Boundary Layer (I like this one!)
Turbulence
Vortisector


Or you could do something computer related, or just plain silly!
Flux Agitator
Flatbattle
Battle-hAxe
Stubbles
User avatar
shinygerbil
level5
level5
Posts: 4667
Joined: Wed Dec 22, 2004 10:14 pm
Location: Out, finding my own food. Also, doing the shinyBonsai Manoeuvre(tm)
Contact:

Postby shinygerbil » Thu Jun 14, 2007 10:40 pm

I just wonder if we're trying a little too hard to be "retro" and computer-based. Most of the suggestions (mine included) have involved bits, bytes, pixels, vectors, fractals, or something really "geeky" that Introversion managed to avoid with their previous games.

We need to find one word, a big, important word, that describes an important aspect of the game, has a clear, distinct meaning and connotations, and...subvert it to our own cause.






(you just lost the game)
Here is my signature. Make of it what you will.
Image
User avatar
prophile
level5
level5
Posts: 1541
Joined: Fri Feb 18, 2005 4:17 pm
Location: Southampton, UK
Contact:

Postby prophile » Thu Jun 14, 2007 10:52 pm

shinygerbil wrote:(you just lost the game)


... :evil:
User avatar
BrianBlessed
level4
level4
Posts: 867
Joined: Sat Dec 24, 2005 9:33 pm

Postby BrianBlessed » Thu Jun 14, 2007 11:19 pm

shinygerbil wrote:We need to find one word, a big, important word, that describes an important aspect of the game, has a clear, distinct meaning and connotations, and...subvert it to our own cause.

That's what I was thinking, a word which would be synonymous with war. Liberty, victory, territory, etc. Although I think that just using such a word as a name would seem odd, so I think some kind of alteration of the stem word would be neccessary (whether it's a techy alteration or not).

Libertek, Libertech, Liberteq, Liberto, Libertat, {insert other random formations of letters}

Or alternatively the sodding awful pun, Teratory. Which while awful, I kind of like the sound of.
brice
level2
level2
Posts: 167
Joined: Fri Feb 23, 2007 6:04 am

Re: A digital nightmare, Part 1

Postby brice » Fri Jun 15, 2007 1:17 am

Chris wrote:We're aiming for a fast, brutal and hilarious multiplayer wargame, set in the world of Darwinia.


I think you'll get better / more ideas if you tell us a little about how players win rounds of the game. Is it capture the flag? or annhiliate all opponents? or timed survival? or what? Or are there many modes of play to choose from? "Survival of the fittest" would imply last man standing or some form of world domination.

A catchy name should summarize the gamplay in some way, possibly obscured. Hopefully people wouldn't fully understand the name (or the embedded puns) until they've played the game a little while. But the name should evoke something about the gameplay mechanics to draw people in.

For example, if you run with "survival of the fittest", maybe the gameplay turns the Darwinian concept of "fitness" on it's head somehow. People would grab the game with one set of expectations (last man standing, rule the world gameplay), but would learn to love a game they hadn't imagined from the name alone.

For exapmle, perhaps strength in numbers becomes a liability beyond a point, so the fittest armies aren't the largest or most dense, etc. Or perhap you tweak the mechanics so that lone wolfs can never win? Then "fittness" implies multi-player politics rather than depending solely on military prowess.

I don't expect you'll share many gameplay secrets, but also I don't think you can get really good name suggestions without sharing a little more than you have. All we have to go on is the Darwinia history we already know -- but you've said you want to break free from that. Catch 22.

-brice

EDIT: a google search came up with a pun on "survival of the fittest". A Caltech research group coined the term "survival of the flattest" to explain some technical aspect of their work. Personally I like your tentative choice of "survival of the fittest", but I also like word plays off the Flatlander aspects of DG life. I'm not really pitching "survival of the flattest" -- it would make more sense if somehow "flatness" showed up in the game mechanics. Maybe DGs start out 3D and fat in this game? And as they gain military prowess they get leaner and meaner? Is that kind of visual & verbal pun too too awful? You already vary DG shade and size. Maybe they can get so lean they starve or fade away? That could be one of the balancing mechanics. Then "survival of the flattest" becomes almost a misnomer with a twisted dark humor about it. But I ramble...

Digital organisms: Survival of the flattest

Digital organisms, essentially computer programs obeying the laws of mutation and natural selection, can be used to investigate the interplay between the basic processes of evolution. One such experiment puts a new spin on the darwinian concept of the survival of genotypes with high replication rates — the 'survival of the fittest'. For example, a digital organism with vastly higher replication rate (12-fold higher) is shown to be out-competed by slower replicating organisms. The successful digital organisms occupy lower fitness peaks, but are located in flatter regions of the fitness surface, which is a probabilistic way of saying that their lack of fitness is more than compensated for by the support they receive from mutational neighbours. For a visualization of these organisms growing and multiplying, see the supplementary information published alongside the research.

Abstract at: http://www.nature.com/nature/links/010719/010719-4.html
Movies at: http://www.nature.com/nature/journal/v4 ... 1a0_S2.htm
User avatar
Montyphy
level5
level5
Posts: 6745
Joined: Tue Apr 19, 2005 2:28 pm
Location: London, England

Postby Montyphy » Fri Jun 15, 2007 2:10 am

Napoleonia :P
Uplink help: Check out the Guide or FAQ.

Latest Uplink patch is v1.55.
brice
level2
level2
Posts: 167
Joined: Fri Feb 23, 2007 6:04 am

Postby brice » Fri Jun 15, 2007 2:14 am

When Bits Fly (When Bits Die)

Bloody Bits

Organ Grinder

Decimation (in the sense of DSP = culling)

Redshirt Greenshirt (see Wikipedia entries for both words) ...almost has a Dr. Suess rhythm to it :)
User avatar
ChasM
level2
level2
Posts: 211
Joined: Wed Jan 11, 2006 11:47 pm
Location: Arizona Desert

Postby ChasM » Fri Jun 15, 2007 4:33 am

My ideas for codename Multiwinia:
  • Darwitron
  • Alice in Darwitron
  • Darwinet
  • WarTron
  • Darwin's Bitscape
  • Winia's Horizons
  • Branchscape
  • Struggle Of Unified Links (S.O.U.L)
  • Enemies of the Scape
  • Planet of the Code
  • Horizons Evolve
If any of these actually get used, I'll be proudly embarrased.
:oops:
News Flash from Wall Street, a future Rupert tabloid:
GREAT WALL OF JOURNAL
Paris Hilton Jailed. All your base belongs to us.
darrenhubbard
level0
Posts: 3
Joined: Mon Dec 06, 2004 10:30 am

Postby darrenhubbard » Fri Jun 15, 2007 5:47 am

My suggestion is...

Napoleonik

ie a play on Napoleonic and related to war\battles\tactics etc


EDIT: d'oh just realised somebody above had already suggested something similar :roll:
illustriouschin
level1
level1
Posts: 27
Joined: Fri Jun 15, 2007 6:23 am

Postby illustriouschin » Fri Jun 15, 2007 6:29 am

Egocenter

Return to “Introversion Blog”

Who is online

Users browsing this forum: No registered users and 1 guest