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frenchfrog
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Postby frenchfrog » Mon Feb 26, 2007 5:59 pm

I'll pretty much go in the same direction than what people have already said.

What make game like Diablo, Starcraft, The Sims, Space Ranger 2 fun to play are not the graphics per se, since those games had standard graphics for their time, it's the gameplay and the fact that they are good on all aspects.

P.S F.E.A.R is boring to me, levels feel empty and liveless, always the same hammer, the same chair, levels are too rectangular, textures and walls are too perfect, cylindrical objects are made of 8 faces polygones like in the time of Duke Nukem. Sure the game engine is cool, reflection, AI, water, ... and even then, the engine as some flaws, material light reflection just don't seems right (ie: concrete walls looks like polish surface). Tom Clancy's Rainbow Six Vegas is much more fun to me, sure the graphics are nice, but the gameplay is also much more fun.
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Postby jelco » Mon Feb 26, 2007 6:04 pm

You're right about the levels being rectangular and stuff. That's a bit disappointing. But the empty levels are part of what is supposed to make it scary. It's based on movies like the Ring: Japanese horror is the key element. That doesn't mean blood and ghosts, but scaring you with what you think might be there. You really don't want to die! It's psychological.

But what can I say? People are different. At least you're not saying Doom 3 is scarier than F.E.A.R. That is the most stupid comment I've ever heard. And Rainbow Six: Vegas is nice, I have to agree.

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Nutter
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Postby Nutter » Mon Feb 26, 2007 9:44 pm

Who could possibly need graphic designers in this day and age? They're soooo 2004

Damn, guess all my stick figure drawings and countless hours in front of photoshop (coloring stick figure drawings) have been in vain! Oh well I guess I could be a good... hmmmm... oh crap.


ps. FEAR was scary to start with but the level designer must have had a special phobia for office blocks, office chairs, office water coolers, office meeting rooms, ms office, office bathrooms, and maybe even office security systems?
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graphics are for demos and games for small children

Postby AtomicPlayboy » Mon Feb 26, 2007 11:49 pm

Honestly. When I was young, I'd get games to see the new effects and lighting... now I just watch the demoscene releases on pouet.net and see the effects 2-4 years before everyone else. Or I code and make them better in my own demos! I can't watch the same effect for more than 30 seconds without getting bored, anyway. I don't want to pay someone huge cash for a crappy doom game just to see the same effects I got for free with fx composer, rendermonkey, and the dxsdk samples, and saw ages ago in a 64k Conspiracy or Fairlight demo.

Give me a team of coder/designers dedicated to solving the very non-trivial problem of _creating a fun experience_. Would Rogue be more fun with an expensive DVD of high res textures, animated models, and 30 second load times whenever you changed rooms?

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Postby prophile » Tue Feb 27, 2007 10:20 pm

My only comment:

If I wanted photorealism, I'd look at a photo.
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Postby martin » Tue Feb 27, 2007 10:26 pm

All this comes along just when I'm learning HLSL, sigh...
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Postby Montyphy » Tue Feb 27, 2007 11:19 pm

martin wrote:All this comes along just when I'm learning HLSL, sigh...


It's a statement IV have been making for many years and yet you only just realise it now?
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Postby martin » Wed Feb 28, 2007 9:32 am

Montyphy wrote:
martin wrote:All this comes along just when I'm learning HLSL, sigh...


It's a statement IV have been making for many years and yet you only just realise it now?


I've known it for years too, it was just a joke! I mean I am learning HLSL but you need that even to make darwinias graphics properly.
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Postby laugurinn » Tue Dec 25, 2007 5:41 pm

Hey.

I just want to say that the graphics in darwinia are probably the most beautiful I've ever seen in a computer game.

Also - I hate screensavers (with fancy pants) in general but I'd probably pay for an introverted one, that's how deep my love is.

Peace.
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Postby xander » Tue Dec 25, 2007 8:01 pm

SUPER-NECRO-BUMP-ATTACK GO!

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Postby wwarnick » Wed Jan 02, 2008 10:08 am

GO GO GADGET HELICOPTER!
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Postby QuadeHale » Sat Jan 05, 2008 3:45 am

seriously... seriously... darwinia screen saver. just set 2 computers at it for a while. i would unhook my mouse and keyboard. better yet, make a darwinia winamp plugin so they dance around to music simultaneously! ... wait, nevermind
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Postby prophile » Sun Jan 06, 2008 11:28 pm

Killer bees!
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Postby darundal » Wed Jan 30, 2008 12:06 am

Considering the overall attitudes of IV, you would probably hire one or two more devs and use the rest of the money for pizza and other essentials while making Subversion.

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