DueAccident wrote:A lack of corridors and windods jumped out at me mainly from that video.
I'll steal your windod!
xander wrote:A couple of thoughts:
*blah*
xander


jelco the galactaboy wrote:I must say you guys get me quite pissed off. Like Nutter said previously, I'm quite worried about us probably having influence on the game. All these suggestions are in my eyes not really good.
Yes, there should be hallways. Yes, there should be stairs. NO, THERE SHOULDN'T BE DEATH DOORS.
jelco the galactaboy wrote:PS: I've had a good time laughing about those ideas anyways, so I don't think it's all bad. Definitely.

jelco the galactaboy wrote:I must say you guys get me quite pissed off. Like Nutter said previously, I'm quite worried about us probably having influence on the game. All these suggestions are in my eyes not really good.
Yes, there should be hallways. Yes, there should be stairs. NO, THERE SHOULDN'T BE DEATH DOORS.
But it's not as if Chris won't notice that on his own. The most complex things have been built upon simple bases. This algorithm Chris is talking about can be expanded (possibly with other algorithms or stuff) or upgraded (create a bigger whole in which this thing plays a small role).
Of course there's nothing revealed about the gameplay, so that includes suggestive parts, until it gets to the later stages. If we go back to Darwinia, it might even be the case no-one has even thought of a possible gameplay, and it'll evolve later.
Don't get me wrong. I'm talking for myself, it's very probable Chris appreciates it. I'll be wrong.
I'll be happy to.
Jelco
PS: I've had a good time laughing about those ideas anyways, so I don't think it's all bad. Definitely.



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