Update 21

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John
Introversion Staff
Introversion Staff
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Joined: Sun Dec 10, 2000 6:22 pm
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Update 21

Postby John » Thu Jan 15, 2026 1:08 pm

Update 21 has been released!
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We are rapidly approaching our v1.0 launch, but we've still had time to put together a new update for you to play. Our ship editor has come a long way since we started, as seen with DrX's incredible ship design above. We've now taken away the limits to the ship editor size so you can design and build much larger ships. We've also taken some steps to address the problem with motion sickness that some players have reported experiencing. And a ton of small changes and fixes as well. We hope you're enjoying the game, and we will be announcing the v1.0 release date soon.

Ship Editor - grid limit removed
No more limited size grid, preventing you from designing larger ships
You can now expand your ships in any direction as you wish, up to a (ridiculous) limit of 960x480
The ship editor quietly expands and contracts the buildable area as required, without you having to think about it
The ship is automatically re-centered as you build

Steam Achievements
37 achievements have been added to the game, across all game modes.
Some are harder to achieve than others...

Motion Sickness Mode
A new Motion Sickness Mode has been added, for those who suffer from motion sickness when playing.
This mode removes all background graphics rotation - ie the starfield behind the ships.
It can be enabled from the Appearance menu.

In addition, these options may help further:
- Added option to disable rotation + position transition when switching between layers.
- Allow to "unfocus" layer in tactical mode, so camera doesn't track layer's position and rotation.

Small Changes
- New quantity for interstellar logistics: "until storage", allowing to transfer/mine/collect until certain amount on board is reached.
- Beginning episodes show in the contracts screen after the tutorial is complete.
- Repeatable research increases in cost each time it is researched.
- Allow to choose whether to use "any cargo" storage zones in interstellar logistics orders.
- Allow interstellar logsitics in Free Roam mode
- Improvements to trade screen layout.
- Added power consumption to recipes window.
- In Creative mode, also erase objects when erasing hull
- Add icon in layer list for interstellar logistics controlled ships. Clicking opens ship's interstellar logistics window.
- Improved text layout of contracts screen - mission titles now wrap properly.
- VSync option added to Appearance settings menu.
- Scratch pipe network when a port resource changes.

Bug Fixes
- Fix Andromeda Journey not showing when no layer is selected
- Fix ships from DSI not being sellable after completing DSI
- Fix ships from DSI remaining invincible after completing DSI
- Fix neutral ships not being able to leave system and piling up
- Fix units for stored energy showing as MW instead of MJ
- Fix hostile ships targetting neutral ships outside of fortress systems
- Fix issue with validation of drones on layer (but not supported by hull) causing FTL drone warning.
- Allow a crewman to navigate off a radiation blocker

- Issue #593: Prevent logistics between ships in different systems
- Issue #599: Empty FTL charges spawning as loot
- Issue #600: Tutorial stuck for FTL part
- Issue #607: Make layer list scrollable
- Issue #608: Tiddlets Part 3 optional objective fails without jumping the farm
- Issue #610: Crew pathfinding stuck on corner
- Issue #611: Crew not performing tasks if "Suits On" ordered and no spacesuits available
- Issue #612: Some equipment cannot be dismantled when powered down
- Issue #617: Enemy ships run away if you jump out and back in
- Issue #618: Episode ships dying in systems that are not generated yet

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