Here is our YouTube video showing the latest features:
= NEW HUD
The placeholder HUD has been revamped and almost completely replaced with a new design.
- Critical resources are now shown bottom left of the screen.
- The toolbar is replaced with a set of icons.
- The different views are now a vertical stack of buttons in the bottom right of the screen.
- A new indicator top left shows the ship name, author, Hull status, Atmosphere status, and Power status.
- Shipyard services now appear at the top of the screen. (Repair ship, Buy ship, Sell ship, Fabricate ship)
- Construction popup
- Fleet orders popup
= Story Episodes changes:
- Completely revamped introduction (much shorter), with a new ship and a new tutorial.
- The Stargate industry introduction has been removed. It will return as a story episode soon.
- All story episodes are now "discovered" on the sector map, rather than the Contracts screen.
- New gold highlights and tooltips for all special episode locations on the sector map.
- "Black Hole Sun"
- Part 3 Hidden until Julian calls you when he is ready to rescue his brother. The episode is then automatically accepted.
- The Black Hole Sun 3 'Short Hop' system is no longer a large distance away across the map.
- Fix Julian's ship from Black Hole Sun 3 being able to jump to any system.
- Fix any ship being able to rescue Marcus in Black Hole Sun 3, and not just Julian.
- "The trouble with Tiddlets" has returned, and is now a playable episode (Part 1 only, for now).
= SMALL CHANGES
- NPC ships will now order critical supplies when in a trading location (Fuel, Oxygen, Water, Crew, Spacesuits) when required.
- When highlighting any piece of equipment, the extra tooltip information will only show when the ship is one of your fleet.
- Allow to transfer/cancel transfer entire stack by ctrl clicking.
- You can now freely select text in an input field by holding 'SHIFT'.
- You can now select all text in an input field by pressing 'CTRL+A'.
- Selected text is preserved when the input field is deselected.
- Ship Editor: Destroying cells now destroys any equipment in those cells.
- FTL drives on the selected ship are now preferred when choosing a drive for a hyperspace jump.
- The camera is now attached to the ship when in TACTICAL view, the same as normal view.
- Clicking a Location Link in the Missions Window or Missions Summary now also sets that system as an FTL destination.
- Location Links for mission objectives will no longer appear in the Missions Summary after that objective has been completed.
- You can now collapse mission summaries the same way as rating, by right-clicking to close and left-clicking to open.
- You can now filter search in all tabs of the trade window.
- The trade window now defaults to 'all items' instead of being blank.
- Change the end of the introduction tutorial to fit with new episode discovery.
- Galaxy map now has special indicators for episodes:
- Episode starting systems are now gold.
- Regular systems you need to visit as part of an episode have a gold outline.
- Any system with a Location Link to it as part of an episode now has a tooltip on the map to see what you need to do there.
- The 'STARGATE' location now has a normal location name - NG0.
- Drones now treat actual salvage as higher priority over raw materials.
- When you start a New Game your ship is now 'inside' a shipyard.
- Save files are now filtered when saving a game.
= BUG FIXES:
- Issue #217: Fleet Logistics still makes drones faff when preparing to jump.
- Issue #283: Short Robot Arm won't unload Black Box Recorder from Drone Bay onto Track.
- Issue #293: Hydroponic garden won't grow.
- Issue #292: Cargo items stacking to silly sizes.
- Crash when removing a piece of track that was in a loop.
- Fix crash in Main Menu when viewing long file lists.
- Fix crash in Tiddlet fire.
- Fix cargo being moved around unnecessarily. If a job exists to move cargo to a storage zone, and you place a new storage zone that is at least as good under it, the job to move it is now cancelled.
- Fix storage window not placing any storage when it is first opened.
- Fix A Wolf in Sheeps Clothing Part 3 not being playable after completing Part 2.
- Fix A Wolf in Sheeps Clothing Part 3 pirate attacking you in another mission's system.
- Fix shuttle leaving on reload.
- Only the FTL drive responsible for jumping will light up during a jump.
- Only the FTL drive responsible for jumping will consume the contents of its FTL charge.
- This caused the FTL resource counter to be off-by-one when you have multiple FTL drives on a ship.
- Fix Audio bug after the opening text when starting a new game.
- Fix objects remaining silent when you switch system and should hear them again.
- Fix some objects, such as engines, not pausing correctly when the main menu is open.
- You can no longer sell Julian's ship from Black Hole Sun at a Shipyard.
- Fix FTL window saying 'NO FTL FOUND' when you have no ship selected to travel.
- Fix Trade window telling you you cannot afford a trade when it is for the exact amount of cash you have.
- Fix Black Hole Sun 3 game crash when trying to take control of Julian's ship outside of the Black Hole system.
- Fix Mouse clicks from game world being detected on the sector map.
- Fix ships undocking from each other when they are all FTL jumping in survival and creative mode.
- Fix the tutorial window blocking input to the game world after the tutorial is over.
- Fix it looking like you have placed a storage zone in the output of a docking port. Instead, the visual is cancelled immediately.
- Fix bug where you cannot interact with the tutorial window while the map is open.
- Fix bug where the tutorial window highlight for the FTL button is the wrong color.
= New community ships added to the base game - thank you!
- JOHNNY STRUGGLES - Improved Industrious
- Omega Naval Station
- Belfast Shipyard