And you thought Subversion was dead...

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Jordy...
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And you thought Subversion was dead...

Postby Jordy... » Thu Sep 19, 2013 2:27 pm

THINK AGAIN!!! Look at this awesome game:

http://www.kickstarter.com/projects/105 ... cking-game

They deserve your money, this is as close to subversion as you can get only done in a manageable, minimalistic style. Looks superb and fun gameplay, get this now you jolly twats!
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Colytic
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Re: And you thought Subversion was dead...

Postby Colytic » Thu Sep 19, 2013 4:16 pm

THEIVES!! Too many thieves! Introversion's lawyers cry for JUSTICE!

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Xocrates
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Re: And you thought Subversion was dead...

Postby Xocrates » Thu Sep 19, 2013 5:53 pm

That game looks remarkably like Monaco with hints of Gunpoint.

Either way, Incognita it's where it's at.
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Re: And you thought Subversion was dead...

Postby Jordy... » Thu Sep 19, 2013 10:35 pm

You mention Incognita.. for a brief moment I was considering buying that game.. Tell me, just how good is it?!
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Re: And you thought Subversion was dead...

Postby Ghost Division » Fri Sep 20, 2013 1:01 am

I dont really support kickstarter things, but this looks AWESOME!
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Xocrates
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Re: And you thought Subversion was dead...

Postby Xocrates » Fri Sep 20, 2013 1:29 am

Jordy... wrote:You mention Incognita.. for a brief moment I was considering buying that game.. Tell me, just how good is it?!
'
It's still in alpha right now, so it's still very bare bones (one randomly generated level, no goals other than getting to the exit, preset agents).

I absolutely love it though. Because there is a turn limit (or more precisely a turn limit before a bunch of guys with machine guns show up and start looking for you) you are forced to act quickly and adapt on the fly. So it's a mix of stealth, strategy, and resource management.
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Re: And you thought Subversion was dead...

Postby Jordy... » Fri Sep 20, 2013 10:31 am

Xocrates wrote:
Jordy... wrote:You mention Incognita.. for a brief moment I was considering buying that game.. Tell me, just how good is it?!
'
It's still in alpha right now, so it's still very bare bones (one randomly generated level, no goals other than getting to the exit, preset agents).

I absolutely love it though. Because there is a turn limit (or more precisely a turn limit before a bunch of guys with machine guns show up and start looking for you) you are forced to act quickly and adapt on the fly. So it's a mix of stealth, strategy, and resource management.


Thanks :). I guess I will have to keep an eye on it then. The art-style kinda put me off but I like all the mechanics you mentioned so..

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