I must begin saying that I love all your games and bought all of them -- I bought almost all of them TWICE.
But please, tell me... what was going on in your heads when you decided to switch from SUBVERSION to... "PRISON ARCHITECT"?
I mean, I've got no problems in showering helpless citizens with hundrends of megatons, I felt no shame in holing up on a roof and mowing down all the passerbys and cops I could do in with my carbine and RPG launcher... I even felt good when I could abduct and torture those troublemakers for the sake of the State's stabiliy (remember "Floor 13" from Virgin?). I even enjoyed shovelling people to death (and pisssing on their corpses) just for the sake of it in one of the least tasteful games in the history of this trade.
But then you present me with a tutorial where I have to build a freakin' DEATH ROW! AFTER you proposed me a game of total rebellion to the system - a game called SUBVERSION! Dudes, what's wrong with you?
OK, jokes aside, I think PA is a great DF-based game. But jeez, its premise freaks me out even more (MUCH MORE. because there I could see unmistakable dark humor, here.. I can't) than that of DEFCON!
Best regards,
LM
From SUBVERSION to PRISON ARCHITECT?
Yeah, Prison Architect is definitely very different from their previous games, in just about every aspect (although it does borrow a lot of technology that was originally developed for Subversion).
Chris and Mark actually gave a great presentation last year at Rezzed about the cancellation of Subversion and the birth of Prison Architect. Click here to watch the video if you have the time to spare. It's worth seeing if you're wondering what the hell was going through their minds when they came up with the idea.
Chris and Mark actually gave a great presentation last year at Rezzed about the cancellation of Subversion and the birth of Prison Architect. Click here to watch the video if you have the time to spare. It's worth seeing if you're wondering what the hell was going through their minds when they came up with the idea.
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One advice on Surfing Under the Influence: you do stoopid things like choosing your email as yuor nick. Heck, what a damn idiot I am.
About the video, it was very interesting, thank you for posting the link. I think it was a very bold move by them to scrap Subversion (which makes me salivate a lot as they demonstrate it, despite their assertion of boring gameplay) and turn it into Prison Architect. I muat admit PA can't help but creep me out. As I said, I do a lot of wrong things in videogames, and I enjoy them just because I clearly know they are wrong (murder for fun, carjacking, nuclear holocaust). But building and running a prison? Oh my, that's so edgy. I can't imagine a modern society without prisons, but I can't refrain from loathing them. In this game, you are called to do the dirty work - and you are socially accepted, even praised for it. As I remarked, the tutorial of the current alpha involves the building of a death row, and an execution. The game deals with the matter acknowledging all its controversies and the different opinions on the matter, still the guy fries in the end. Spooky.
About Subversion, I have a very personal idea. I think it could be saved if it was integrated in a combat- and physics-instensive FPS engine. The example that comes into my mind is Thief, the series. In Thief it wasn't just a matter of deciding "shoot the guy in his head". You had to fight with him, and chances were the guards would beat you up for good. More, the higher difficulty levels required that you didn't kill anyone, or that you went outright undetected through the mission. The very levels were designed so that you had to be smart to navigate them safe and unseen. Add these limitations, and your operatives will have good incentives in finding smart, tricky ways around problems.
About Defcon... well, I think it's the game everyone who was a kid/teenager in the 80's ever wanted to play. The only thing that amazes me is that it took someone so long to do it (there were tentative imitations of the concept, e.g. 1989's Nuclear War, but none of them hit the bullseye as Defcon did).
About the video, it was very interesting, thank you for posting the link. I think it was a very bold move by them to scrap Subversion (which makes me salivate a lot as they demonstrate it, despite their assertion of boring gameplay) and turn it into Prison Architect. I muat admit PA can't help but creep me out. As I said, I do a lot of wrong things in videogames, and I enjoy them just because I clearly know they are wrong (murder for fun, carjacking, nuclear holocaust). But building and running a prison? Oh my, that's so edgy. I can't imagine a modern society without prisons, but I can't refrain from loathing them. In this game, you are called to do the dirty work - and you are socially accepted, even praised for it. As I remarked, the tutorial of the current alpha involves the building of a death row, and an execution. The game deals with the matter acknowledging all its controversies and the different opinions on the matter, still the guy fries in the end. Spooky.
About Subversion, I have a very personal idea. I think it could be saved if it was integrated in a combat- and physics-instensive FPS engine. The example that comes into my mind is Thief, the series. In Thief it wasn't just a matter of deciding "shoot the guy in his head". You had to fight with him, and chances were the guards would beat you up for good. More, the higher difficulty levels required that you didn't kill anyone, or that you went outright undetected through the mission. The very levels were designed so that you had to be smart to navigate them safe and unseen. Add these limitations, and your operatives will have good incentives in finding smart, tricky ways around problems.
About Defcon... well, I think it's the game everyone who was a kid/teenager in the 80's ever wanted to play. The only thing that amazes me is that it took someone so long to do it (there were tentative imitations of the concept, e.g. 1989's Nuclear War, but none of them hit the bullseye as Defcon did).
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