Less accuracy tied to more velocity. (The pa flashlight angles for accuracy also?)
More damage tied to less velocity.
Health of player tied to speed.
Speed also tied to a %of damage/accuracy/velocity?
Rate of fire tied to accuracy/damage/health?
Should multiple levels be allowed in maps? If water is added should only certain units be able to traverse over the top with speed adjustments? Barriers added with the pa wall structure? Automated barriers or let the players put them up? No barriers only levels? Completely flat? Different maps I suppose.. It would be amazing to have an automated map that's different every time though and equal to everybody..
I enjoy the idea that after the first game is played with the units selected for each side.. The inverse game after would be played with you controlling the other players selection vs your selection..
Balance.. ideas and flaming welcome







