Prison TWG2: Wolves Win, Jelco Fired, NeatNit Still Shackled

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Ace Rimmer
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Prison TWG2: Wolves Win, Jelco Fired, NeatNit Still Shackled

Postby Ace Rimmer » Mon Nov 26, 2012 4:27 am

The Wolves won and have hidden themselves well. Now, an undetermined amount of time later, a new pup has killed openly. The previous warden left secret and strict instructions for those that came after if circumstances ever arose again. It's time for cell block IV to enter lock-down once more. Who will brave the danger? Who will answer the call...

In other words, sign up in BOLD if you want in. I'll add complete rules later, however, I'll throw this out there now:

1. For a vote to count, there must be some rationale, no matter how ridiculous. I.e., you can't say you're voting randomly; you must come up with a 'reason'.
2. You're not allowed to justify your vote with any type of "I wasn't online enough", "I have been away from the computer too long", or any other out of character kind of statements. The preferred method, in such a real life situation, would be to make up something that would be in character. For example: You forgot to log on and vote in time, so the next day you want to say this to justify your lack of attention to the game, but can't because of the rules. Instead of telling what happened in real life, you would say something like "I got food poisoning from the horrible rations we're being fed now and was out cold". :wink:
3. Votes are not required
4. Lynches are not required (but people will get eaten/killed at night, presumably)
5. Inactivity will result in prison beat-downs and other not-so-nice events.

Behind Bars:

koshensky
Laika_rus
Mas Tnega
MeatNit Seer
shinygerbil
ynbniar Wolf!
zjoere Wolf!



Roles:

0-1 Armed Human (Vigilante)
0-1 Undercover Cop (Seer)
Human
Werewolf

Night 0 Death: Xocrates
Day 1 Lynch: Mas Tnega
Night 1 Kill: koshensky
Day 2 Lynch: MeatNit
Night 2 Kill: Laika_rus, shinygerbil
End
Last edited by Ace Rimmer on Mon Dec 03, 2012 6:30 pm, edited 9 times in total.
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Postby Mas Tnega » Mon Nov 26, 2012 11:09 am

Wait a sec, weren't Feud and Mas the warden and vice-warden after that fracas?

zOMG plothole!!!
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Postby ynbniar » Mon Nov 26, 2012 11:24 am

I am an innocent man, oh yes I am!
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Postby zjoere » Mon Nov 26, 2012 11:32 am

As a previous warden I feel it as a duty to participate.
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Postby koshensky » Mon Nov 26, 2012 11:38 am

So I get transferred back from that super secret government laboratory, try and mingle in with the new prisoners, and now I find out that this nightmare isn't over!!!

Why is this happening!!
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Postby Laika » Mon Nov 26, 2012 1:03 pm

Whoosh, I am alive again !
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Re: Prison TWG: Second Sequestering

Postby Xocrates » Mon Nov 26, 2012 2:50 pm

Ace Rimmer wrote:1. For a vote to count, there must be some rationale, no matter how ridiculous. I.e., you can't say you're voting randomly; you must come up with a 'reason'.

I don't get this rule.

Since it does not prevent random voting, it just requires better roleplaying, and may even lead to more misinformation due to people interpreting a random vote as something else, what are you actually trying to achieve here?

Also, how long will the sign ups be running? I still haven't decided whether to play another one so soon or not and wanted to know how long I have to decide.
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Re: Prison TWG: Second Sequestering

Postby Ace Rimmer » Mon Nov 26, 2012 3:21 pm

Good questions...

Xocrates wrote:
Ace Rimmer wrote:1. For a vote to count, there must be some rationale, no matter how ridiculous. I.e., you can't say you're voting randomly; you must come up with a 'reason'.

I don't get this rule.

Since it does not prevent random voting, it just requires better roleplaying, and may even lead to more misinformation due to people interpreting a random vote as something else, what are you actually trying to achieve here?

Better role playing, of course. :P Just my opinion, but I think it's rather dull and annoying to not play along. You're correct though, it doesn't prevent random voting, which is fine. Also, more misinformation is a bad thing? [/quote]

Xocrates wrote:Also, how long will the sign ups be running? I still haven't decided whether to play another one so soon or not and wanted to know how long I have to decide.

I'm not sure yet. I haven't set down and thought through everything yet. It'll be fun, just pray to your RNG god some more. :wink:
Mas Tnega wrote:Wait a sec, weren't Feud and Mas the warden and vice-warden after that fracas?

Erm, they moved on to a secret CIA run facility, where they could eat without causing prisoners to go 'missing'. :P
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Postby Feud » Mon Nov 26, 2012 5:51 pm

Last week of school this semester, then finals the next two weeks after, and wedding following. Maybe next time. :(
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Postby shinygerbil » Mon Nov 26, 2012 6:13 pm

Day jar view!
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Postby Ace Rimmer » Tue Nov 27, 2012 5:12 pm

I'd really love to get this going, but having only six participants...

You can haz sign-up...
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Postby MeatNit » Tue Nov 27, 2012 6:03 pm

I was hiding under that box all along!
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Postby Ace Rimmer » Tue Nov 27, 2012 6:06 pm

*eyesMeatNitwithsuspicion*

Edit: Sign-ups will close tomorrow late afternoon-ish.
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Postby MeatNit » Wed Nov 28, 2012 5:30 pm

Come on...
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Dun Dun Dun Dun

Postby Ace Rimmer » Thu Nov 29, 2012 4:33 pm

During normal Freetime, just after breakfast, the prison alarms sound. Xocrates has been found shanked and partially eaten! It seems the curse of the unnatural has returned to cell block IV. Acting quickly, the warden seals off the block and informs the occupants they must figure out who is responsible for the spontaneous feast, provided by Xocrates, in the Common Room. Seems he was being roasted on a makeshift grill, fashioned from a floor drain cover.

The warden ominously describes the events which happened before and how it's going to play out now. The block is on lockdown. There is at least one werewolf running about and nobody is leaving until the block has been purged. The worlds greatest minds are working on a way to figure it out, however, the warden can't risk exposing the rest of the prison (and the world) to such creatures. Nobody's coming out until the warden is certain the risk has been eliminated. Also, the food is gonna be really weird; only eggs, bacon, and soup.

koshensky and zjoere, two of the prisons guards protest quite loudly, but to no avail. Their keys are taken, doors are locked, and they nervously turn around to face the prisoners they once guarded. Gulp.

Days will last 24 hours. Day 1 will end at 4:00 pm GMT tomorrow. Nights will last 24 hours as well. Good Hunting...
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