
Question: If dyed wool will be the visible exterior, would we want to make an internal layer of stone or some other material? It's more building being done, but it would be more durable incase something were to happen.
Xocrates wrote:zach wrote:Do mob grinders still work?
A quick test in single player creative shows that they still do, however I seriously doubt we could produce TNT faster than it would take to actually dig the hole relative to a TNT explosion.
Xocrates wrote:Look, even if you really don't want to use creative mode, can we at least compromise and use creative mode to dig the hole?
Xocrates wrote:Also, let's talk logistics. Prior to construction, we will need:
Xocrates wrote:Also also, I'm going to leave this right here so this is perfectly clear:
ALL PLANNING MUST BE DONE PRIOR TO CONSTRUCTION
I really don't want another instance of a few people doing work while others go faffing about with the tapestry or whatever. Any attempt to change plans that are not a response to emergent problems will be vetoed.
Xocrates wrote:I'm assuming all tools will be stone.
Feud wrote:Also, we'd need a steady food supply (so, the wheat wouldn't just be for the sheep). Unless, of course, we use my method of health recovery.
Xocrates wrote:Given that repairs would probably be easier from the inside, I would advise against an internal layer. That said, some scafolding inside would probably be a good idea, especially since it could help with the lighting issue by virtue of giving something to place torches/light blocks on.
Xocrates wrote:Also, I've been doing some tests regarding fire. While it seems that fire doesn't spread that much horizontally (though not an insignificant amount) there doesn't seem to be anything preventing it from spreading upwards. This means that in theory lightning would probably not be that bad, but intentional griefing/lava could cause some very serious damage.
EDIT: I just remembered, lightning happens only while it's raining, which should put out the fire almost instantly. Griefing/accidents are the main cause for concern.
Feud wrote:I think that furnaces, placed up against flammable blocks, can cause thouse blocks to ignite during smelting. So, even if not intentional, we'd have to make sure that any interior furnaces were placed well away from the outer walls.
Xocrates wrote:however I seriously doubt we could produce TNT faster than it would take to actually dig the hole relative to a TNT explosion.
zach wrote:the Multiwinia Park project became boring to me because it was all destruction and no construction for weeks/months.
zach wrote:Wheat farm (large) to feed the sheep (reproduction) - Shouldn't need to be that large. The reproduction phase is a one-time job, and after that, wheat could be used for human nutrition.
I was under the impression that the buckets wouldn't be consumed when using lava as fuel, but apparently I was mistaken. Using lava would allow us to very significantly reduce the amount of time/work/wood required by the project, but it seems charcoal will be the best option.zach wrote:Fuel production (better option is likely to be Nether portal to lava lake. This will significantly increase the amount of iron needed due to buckets though) - Since we'll be needing a forest for sticks anyway, why not use Charcoal?
zach wrote:Another question: What sort of date should we reset the map (which I presume we will do before commencing?), and begin the project?
Miktor wrote:Xocrates wrote:however I seriously doubt we could produce TNT faster than it would take to actually dig the hole relative to a TNT explosion.
Even if that would be true, having an additional flow of tnt wouldn't make the process slower. We could passively farm it, while we aren't able to play full time. Something like that.
Xocrates wrote:Also, I've been doing some tests regarding fire. While it seems that fire doesn't spread that much horizontally (though not an insignificant amount) there doesn't seem to be anything preventing it from spreading upwards.
Xocrates wrote:However, there are ways to decrease the excavated area. The most obvious would be not to dig between the legs and/or clear the view (since most of the build would be above ground anyway), but other options are not to hollow the legs.
Xocrates wrote:zach wrote:Another question: What sort of date should we reset the map (which I presume we will do before commencing?), and begin the project?
Given the amount of infrastructures/resources needed prior to construction, my suggestion would be to reset the map as soon as the construction limit update is released officially, even if construction only takes place at a later date.
Xocrates wrote:Didn't they already add a new biome that's not backwards compatible with our current map?
Xocrates wrote:Also, when is 1.2 set to come out?
zach wrote:Cactus farm (massive) - Yep.
Fuel production (better option is likely to be Nether portal to lava lake. This will significantly increase the amount of iron needed due to buckets though) - Since we'll be needing a forest for sticks anyway, why not use Charcoal?
Furnace room (to process cactus into dye) - There's a limit to how many furnaces we'll have a use for, as I don't think we'd be bothered keeping more than, say, 256 running at a time.
Xocrates wrote:Looking at the server map, my suggestions for a location would be either the swampy plains just north of spawn, or the desert next to what I believe to be your place.
zach wrote:I don't mind much where we put the actual structure (a swamp is probably a decent place, as the dark grass won't interfere with the bright DG colour).
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