[Minecraft] Introversion Server

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World Reset when Minecraft 1.2 has stabilised?

Poll ended at Mon Mar 05, 2012 12:41 am

Never!
0
No votes
No, but will accept if necessary
0
No votes
No strong opinions either way
4
31%
Yes, but not required
5
38%
Please!
4
31%
 
Total votes: 13
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tabasco boy
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Postby tabasco boy » Tue Jan 17, 2012 3:51 am

Ilenius wrote:Thank you also for hosting this amazing server! :)


Just like (s)he said.. :D
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zach
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Postby zach » Tue Jan 17, 2012 12:24 pm

I'm glad I can be of service :roll:


So the server has been down for 20 minutes and will stay down until I figure out why it went down in the first place.

It is imperative for me to automate recovery and updating.


EDIT: The server crashed due to an out of memory error while generating the map. I have decreased the resources allocated to map rendering, which means it'll take longer but should crash less.

Every 15 minutes, the server checks if the Minecraft service is running. If this is not the case (and hasn't been for a minute), the Minecraft service has crashed, and the server will reboot.


The server is up again.

Let me know how these things work out.
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Feud
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Postby Feud » Tue Jan 17, 2012 1:58 pm

Love the new map!
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Postby martin » Tue Jan 17, 2012 2:16 pm

martindevans on the whitelist is me
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zach
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Postby zach » Tue Jan 17, 2012 5:55 pm

Biome-defined grass nuances for the map is pending.

If anybody wants to have a go at making the extractor work with 1.1, here's the source on github.
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Ilenius
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Postby Ilenius » Tue Jan 17, 2012 7:07 pm

zach wrote:The server crashed due to an out of memory error while generating the map.


I think this just happened again. There were 4 players on the server which may have caused the additional stress.
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tabasco boy
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Postby tabasco boy » Tue Jan 17, 2012 7:14 pm

can vouch for ilenius.. logged in. after a few seconds, server crashed..
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zach
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Postby zach » Tue Jan 17, 2012 7:17 pm

Hmm. I will try decreasing the concurrent rendering processes to 2 from 4.

I will be waiting a bit to see if the server recovers by itself, or I need to tweak the service script a bit.

Terribly sorry about the inconvenience. Please have patience while I complete the final touches of the server migration.


EDIT: Server has been restarted.

I have decreased the concurrent rendering processes to 2 from 4.
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Postby Kangaraptor » Tue Jan 17, 2012 11:28 pm

Yo, my MC name is Kangaraptor

Whiteliest me? :3
Maybe one day.
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zach
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Postby zach » Wed Jan 18, 2012 3:02 pm

Who ... are you? :roll:

Just get some regular you know on the forums to vouch for you :)
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Postby shinygerbil » Wed Jan 18, 2012 4:58 pm

Has anyone else noticed any memory leakage since 1.1?

Playing on my main PC, it starts to get jumpy after half an hour or so. Playing on my gf's laptop I actually get out of memory errors and Minecraft/Java crashes after maybe an hour. (Her laptop actually has 6gb of RAM compared to my PC's 4gb but she's only got 32bit java, so it makes no difference :p)

I've been used to many stints of multiple hours on both machines, so something is definitely up here!
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Xocrates
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Postby Xocrates » Wed Jan 18, 2012 5:06 pm

I was getting memory leaks in 1.0 already, so apparently they just got worse
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Postby Feud » Wed Jan 18, 2012 5:25 pm

I was getting that in 1.0, but only if I did a lot of traveling (especially to new areas). If I stuck around in one area then I never noticed a problem.
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zach
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Postby zach » Wed Jan 18, 2012 7:24 pm

Memory leaks seem abundant in the server as well, hence the daily restart.

I'm not having any particular issues with the client though, to be honest.


EDIT: Out of Memory error on latest map generation as well.

I have decreased the number of concurrent rendering processes to 1 from 2. We'll see how it goes.
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Postby zach » Thu Jan 19, 2012 2:19 pm

Double post.

So this is happening, and with it comes a difficult question.

What (if anything) should we do about world resets?


I have two proposals (if you have better ideas, please state them :roll:):
  1. Never reset the world (unless heavy, incompatible changes happen); we will explore to find new terrain features.
  2. Reset the world roughly every 6 months; whenever it coincides with a "big" minecraft release.

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