Vertex Dispenser

The place to hang out and talk about totally anything general.
Jordy...
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Postby Jordy... » Thu Jun 16, 2011 8:39 pm

I can imagine, do you know by any chance what the smallest species is?
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Postby Montyphy » Thu Jun 16, 2011 10:16 pm

jelco wrote:I do however want to point out that I nearly deleted it as real spam on first sight, so you may want to be a bit more careful with your post building. General summary: more text, less links.


When I saw the title I thought it was going to be yet another Viagra spam thread. :P
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elexis
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Postby elexis » Fri Jun 17, 2011 5:17 am

A+ for topic derailment.
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xyzyxx
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Postby xyzyxx » Fri Jun 17, 2011 6:16 am

Topic derailed after one post.

NEW RECORD!!!!!!!!!!!!!!!!!
Some people talk because they have something to say. Others talk because they have to say something.
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Postby xander » Fri Jun 17, 2011 2:27 pm

xyzyxx wrote:Topic derailed after one post.

NEW RECORD!!!!!!!!!!!!!!!!!

Lies! I can think of at least one topic that was derailed before one post!

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Postby Deepsmeg » Fri Jun 17, 2011 2:38 pm

And the Evil Penguins shall descend upon you should any rerailing attempts continue.
We must continue to keep these topics off-subject or the penguins take over!
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zach
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Postby zach » Fri Jun 17, 2011 3:16 pm

I'll have to give Vertex Dispenser a try.

On the subject of this-ish visual style, I had a go with the FRACT Beta.

Amazing visuals, brilliant ambience.
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Postby Jordy... » Fri Jun 17, 2011 4:05 pm

Look at this, grats guy!: http://www.rockpapershotgun.com/2011/06 ... more-62561

Well done, amazing, you did IT!!! Now make me a good RTS that is slow-paced and strategical will you goddamnit!?
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zach
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Postby zach » Fri Jun 17, 2011 5:25 pm

DEFCON.
AI War.

Starcraft (just kidding).
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Postby Jordy... » Fri Jun 17, 2011 8:45 pm

Defcon is too micro-intensive and AI wars is too ugly.. now move on, nothing to see here.. ow yea, there IS MULTIWINIA only nobody fuckin plays it anymore!
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Xocrates
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Postby Xocrates » Sat Jun 18, 2011 12:12 am

Multiwinia is slow paced and strategical? When did that happen?
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elexis
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Postby elexis » Sat Jun 18, 2011 12:51 am

I think we need more information of your interpretation of "slow paced" and "strategical". Can you provide another example?
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Postby Jordy... » Sat Jun 18, 2011 8:49 pm

R.U.S.E perhaps, Go, Frozen Synapse to some extend.

Multiwinia is slow in the sense that, if you play it without power-ups and such you have relatively few things to worry about, thus freeing up more time for the things you need to do. Also, they move rather slowly in case you didn't notice.

It's strategical in the sense that it's about unit placement achieving an overall goal, not just battles.
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Postby Xocrates » Sat Jun 18, 2011 10:53 pm

By that logic, Dawn of War 2 is a slow paced and strategic game.
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zach
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Postby zach » Sun Jun 19, 2011 2:21 am

Jordy... wrote:R.U.S.E perhaps, Go, Frozen Synapse to some extend [sic].

So ... Frozen Synapse and Go are real-time strategy?

Incidentally, I want to find someone to play Go against.

And, by your somewhat ill-versed definition of "slow-paced RTS", I would say World in Conflict would fit the description; you don't have to do a lot, and it's a fairly casual action-RTS. Also, it's fun :)

Gratuitous Space Battles is about unit composition/placement above all else (... it's only about that), and I think you'd like it - or at least find that it fits well with the idea of slowpaced-ness you have in mind.

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