GreenRock wrote:Xocrates wrote:right now he have little way to convey it with anything other than images and text.
...and that's exactly what's going to force us to be creative. And that really is all you need...
Yeah... too bad that was the lesser of my problems with it.
Elaborating, we cannot have a game where we are simply shoving the story down the player throat, what that means is that we either have a game where all the story is told in some striking visuals and short text snippets, which means many players would probably ignore it, or we do a story heavy game like an Adventure Game or RPG which would require insane amounts of custom content.
I'm fine with the first one, but that may (or may not) collide with your idea of the player having to "learn something". The second one is virtually infeasible with our resources unless you're willing to spend months, or years, developing the game. Which I don't think is a good idea at this point.