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GreenRock
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Postby GreenRock » Wed May 05, 2010 11:47 pm

Xocrates wrote:
GreenRock wrote:This idea popped into my head, and since there are a sufficient number of people interested in game maker, how about we create a project together?
I simply love creating the sprites, and I'm somewhat of a map designer...

Maybe...
Do you have a concept?


I was hoping we could brainstorm for an awesome idea...
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elexis
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Postby elexis » Wed May 05, 2010 11:50 pm

(still making, but uni exams have higher priority)

Im alright with coding, but I suck at drawing.
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GreenRock
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Postby GreenRock » Thu May 06, 2010 12:40 am

If anyone has an idea, feel free to express it. I was hoping for some type of theme in the story, you know, not just mindless zombie shooting, explosions, and, (dare I say it) gravity flipping.
You know...same old, same old.

I want the player to learn something.

Yeah maybe throw in some innovative game mechanic, but there needs to be storyline...
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Xocrates
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Postby Xocrates » Thu May 06, 2010 4:16 pm

Hmm...

Personally I don't think we should go for a story focused game at this point. Mostly because the more story there is the more custom content would be needed, but also because right now he have little way to convey it with anything other than images and text.

I'm all for building the game around a theme, but I think we should try and get something that would be fun to play first and add a plot later, preferably a plot that's either token or easily ignored (which doesn't mean it can't be interesting).

I don't think we should be trying to be too ambitious in a first project, lets just worry into getting something that regular people would like to play.
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Xocrates
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Postby Xocrates » Thu May 06, 2010 6:23 pm

Well, I don't know about you, but I just had an idea for a game called SMiSFSA(fS)

/me gets to work



[size=0]or Space Marine in Space Fights Space Aliens (from Space)[/size]
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GreenRock
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Postby GreenRock » Thu May 06, 2010 11:40 pm

Xocrates wrote:right now he have little way to convey it with anything other than images and text.


...and that's exactly what's going to force us to be creative. And that really is all you need...
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Xocrates
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Postby Xocrates » Fri May 07, 2010 1:02 am

GreenRock wrote:
Xocrates wrote:right now he have little way to convey it with anything other than images and text.


...and that's exactly what's going to force us to be creative. And that really is all you need...


Yeah... too bad that was the lesser of my problems with it.

Elaborating, we cannot have a game where we are simply shoving the story down the player throat, what that means is that we either have a game where all the story is told in some striking visuals and short text snippets, which means many players would probably ignore it, or we do a story heavy game like an Adventure Game or RPG which would require insane amounts of custom content.

I'm fine with the first one, but that may (or may not) collide with your idea of the player having to "learn something". The second one is virtually infeasible with our resources unless you're willing to spend months, or years, developing the game. Which I don't think is a good idea at this point.
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Postby Xocrates » Mon Jul 19, 2010 6:08 pm

Bumpity...

Anyways, no new developments on my previously announced projects, but well... I was bored so:

No Brainer
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elexis
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Postby elexis » Mon Jul 19, 2010 11:30 pm

I was about to say level 3 sucks but now I'll say Oooooh you can move!
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Xocrates
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Postby Xocrates » Tue Jul 20, 2010 10:55 am

elexis wrote:I was about to say level 3 sucks but now I'll say Oooooh you can move!

There are instructions for a reason ;)
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Xocrates
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Postby Xocrates » Sun Feb 20, 2011 6:55 pm

I'm just going to link here and put this picture here:

Image
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Ace Rimmer
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Postby Ace Rimmer » Mon Feb 21, 2011 11:15 pm

Love the title. :D
Smoke me a kipper, I'll be back for breakfast...
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elexis
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Postby elexis » Tue Feb 22, 2011 12:56 am

I died.
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Xocrates
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Postby Xocrates » Tue Feb 22, 2011 1:01 am

Ace Rimmer wrote:Love the title. :D

Yeah... I sort of designed the game around the title :P

elexis wrote:I died.

Out of curiosity, how far have you guys got?
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Postby cheesemoo0 » Tue Feb 22, 2011 2:13 am

I got to level 3 or so. You are making use of my most hated game mechanic, infinite respawning enemies! Perhaps you should start the player with one gun and let me them unlock the rest as they play.

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