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Posted: Tue May 26, 2009 8:36 pm
by bert_the_turtle
Vote: zjoere, then :)

Posted: Tue May 26, 2009 11:03 pm
by eos
This is a little after the last TWG, isn't it?

Posted: Wed May 27, 2009 12:13 am
by Phelanpt
Added Role PMs to the first post.
I'm thinking of starting this next Monday, June 1st.

What do you mean, eos? I'm not sure I understand.
By the way, what does everyone think about the length of days and nights? Do you like them like this, or would you prefer less?

Posted: Wed May 27, 2009 12:40 am
by Ace Rimmer
Doesn't matter to me as long as the quiet people get killed off first. :wink:

Posted: Wed May 27, 2009 1:58 am
by xander
Vote: bert_the_turtle

He is clearly evil. And if he isn't, no harm done. ;)

xander

Posted: Wed May 27, 2009 2:59 am
by elexis
I think eos is just making the observation that it hasn't been very long since the last TWG, usually theres a month or two between games.

Posted: Wed May 27, 2009 7:43 am
by bert_the_turtle
24h nights are fine for coordination stuff, but 72 hour days are too long. Nobody will post the first 48 hours, and many regular humans will lose interest after a few days of nothing appearing to happen and get lynched off. 48/24 sounds more reasonable, but, as NeoThermic said, secret plans for the night can be made at day and PMs can be sent early, so 36/12 would also work just fine.

Posted: Wed May 27, 2009 10:05 am
by KingAl
There's always the 'Day end at n% consensus' approach. That works much better with role reveal, though, since it obscures block voting etc.

Posted: Wed May 27, 2009 12:24 pm
by MarvintheParanoidAndroid
Shorter days than 72 hours would indeed be nice.

Posted: Wed May 27, 2009 6:51 pm
by Phelanpt
Changed days to 48 hours.

What do you mean, KingAl? That if n% of the players vote for someone, the day ends there? Or that n% of the players can vote to end the day before its due?

Posted: Wed May 27, 2009 10:16 pm
by xander
Phelanpt wrote:Changed days to 48 hours.

What do you mean, KingAl? That if n% of the players vote for someone, the day ends there? Or that n% of the players can vote to end the day before its due?

The day ends when n% of the players have voted. Or, if you like, the day ends 6 hours after n% of the players have voted. Or, even better, a day is a minimum of 12 hours long, then ends 6 hours after n% have voted (if you set it so that the day ends as soon as n% have voted, it would be pretty trivial for the wolves to get together and cast all of their votes at the same time, and end the day early when there are only a few people left---it also means that a sufficiently large block of any alignment can end the day early, without allowing others to vote---if the day lasts at least 18 hours, everyone should have a chance to weigh in).

xander

Posted: Wed May 27, 2009 10:25 pm
by Ace Rimmer
n% = extra time and effort. :wink:

Posted: Wed May 27, 2009 10:32 pm
by RabidZombie
[b]BOLD[/b]

Posted: Wed May 27, 2009 11:30 pm
by Phelanpt
xander wrote:
Phelanpt wrote:Changed days to 48 hours.

What do you mean, KingAl? That if n% of the players vote for someone, the day ends there? Or that n% of the players can vote to end the day before its due?

The day ends when n% of the players have voted. Or, if you like, the day ends 6 hours after n% of the players have voted. Or, even better, a day is a minimum of 12 hours long, then ends 6 hours after n% have voted (if you set it so that the day ends as soon as n% have voted, it would be pretty trivial for the wolves to get together and cast all of their votes at the same time, and end the day early when there are only a few people left---it also means that a sufficiently large block of any alignment can end the day early, without allowing others to vote---if the day lasts at least 18 hours, everyone should have a chance to weigh in).

xander

This might be interesting for another setup, but in this one, I don't think it would work well.

First post changed to clarify the role distribution part: I will not say which of the possible setups was chosen.
I didn't make that clear before.

Posted: Thu May 28, 2009 5:10 am
by Pox
Interesting.
Damn my lack of originality.
I hang my head in shame.