Phelanpt's Tale of Wolves and Gents: Game Over
- Ace Rimmer
- level5
- Posts: 10803
- Joined: Thu Dec 07, 2006 9:46 pm
- Location: The Multiverse
- bert_the_turtle
- level5
- Posts: 4795
- Joined: Fri Oct 13, 2006 6:11 pm
- Location: Cologne
- Contact:
24h nights are fine for coordination stuff, but 72 hour days are too long. Nobody will post the first 48 hours, and many regular humans will lose interest after a few days of nothing appearing to happen and get lynched off. 48/24 sounds more reasonable, but, as NeoThermic said, secret plans for the night can be made at day and PMs can be sent early, so 36/12 would also work just fine.
- MarvintheParanoidAndroid
- level3
- Posts: 304
- Joined: Mon Aug 28, 2006 12:37 pm
- Location: UK
Phelanpt wrote:Changed days to 48 hours.
What do you mean, KingAl? That if n% of the players vote for someone, the day ends there? Or that n% of the players can vote to end the day before its due?
The day ends when n% of the players have voted. Or, if you like, the day ends 6 hours after n% of the players have voted. Or, even better, a day is a minimum of 12 hours long, then ends 6 hours after n% have voted (if you set it so that the day ends as soon as n% have voted, it would be pretty trivial for the wolves to get together and cast all of their votes at the same time, and end the day early when there are only a few people left---it also means that a sufficiently large block of any alignment can end the day early, without allowing others to vote---if the day lasts at least 18 hours, everyone should have a chance to weigh in).
xander
- Ace Rimmer
- level5
- Posts: 10803
- Joined: Thu Dec 07, 2006 9:46 pm
- Location: The Multiverse
-
- level5
- Posts: 2414
- Joined: Fri Nov 18, 2005 10:09 pm
xander wrote:Phelanpt wrote:Changed days to 48 hours.
What do you mean, KingAl? That if n% of the players vote for someone, the day ends there? Or that n% of the players can vote to end the day before its due?
The day ends when n% of the players have voted. Or, if you like, the day ends 6 hours after n% of the players have voted. Or, even better, a day is a minimum of 12 hours long, then ends 6 hours after n% have voted (if you set it so that the day ends as soon as n% have voted, it would be pretty trivial for the wolves to get together and cast all of their votes at the same time, and end the day early when there are only a few people left---it also means that a sufficiently large block of any alignment can end the day early, without allowing others to vote---if the day lasts at least 18 hours, everyone should have a chance to weigh in).
xander
This might be interesting for another setup, but in this one, I don't think it would work well.
First post changed to clarify the role distribution part: I will not say which of the possible setups was chosen.
I didn't make that clear before.
-
- Site Admin
- Posts: 1783
- Joined: Sat Mar 14, 2009 1:48 am
- Location: North of the Wall
- Contact:
If all goes according to plan, I'll send them Sunday (probably around lunchtime GMT+1), and start Day 1 on Monday, as soon as everyone has confirmed they have the role.
I'd prefer to have 11 players, so if anyone still wants to sign up, let me know till then.
I'd also appreciate it if everyone playing would go through the rules and let me know if something isn't clear. Feel free to PM me about it.
I'd prefer to have 11 players, so if anyone still wants to sign up, let me know till then.
I'd also appreciate it if everyone playing would go through the rules and let me know if something isn't clear. Feel free to PM me about it.
Who is online
Users browsing this forum: No registered users and 36 guests