Phelanpt's Tale of Wolves and Gents: Game Over

The place to hang out and talk about totally anything general.
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Phelanpt
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Postby Phelanpt » Wed May 27, 2009 12:13 am

Added Role PMs to the first post.
I'm thinking of starting this next Monday, June 1st.

What do you mean, eos? I'm not sure I understand.
By the way, what does everyone think about the length of days and nights? Do you like them like this, or would you prefer less?
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Postby Ace Rimmer » Wed May 27, 2009 12:40 am

Doesn't matter to me as long as the quiet people get killed off first. :wink:
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Postby xander » Wed May 27, 2009 1:58 am

Vote: bert_the_turtle

He is clearly evil. And if he isn't, no harm done. ;)

xander
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Postby elexis » Wed May 27, 2009 2:59 am

I think eos is just making the observation that it hasn't been very long since the last TWG, usually theres a month or two between games.
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Postby bert_the_turtle » Wed May 27, 2009 7:43 am

24h nights are fine for coordination stuff, but 72 hour days are too long. Nobody will post the first 48 hours, and many regular humans will lose interest after a few days of nothing appearing to happen and get lynched off. 48/24 sounds more reasonable, but, as NeoThermic said, secret plans for the night can be made at day and PMs can be sent early, so 36/12 would also work just fine.
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Postby KingAl » Wed May 27, 2009 10:05 am

There's always the 'Day end at n% consensus' approach. That works much better with role reveal, though, since it obscures block voting etc.
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Postby MarvintheParanoidAndroid » Wed May 27, 2009 12:24 pm

Shorter days than 72 hours would indeed be nice.
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Postby Phelanpt » Wed May 27, 2009 6:51 pm

Changed days to 48 hours.

What do you mean, KingAl? That if n% of the players vote for someone, the day ends there? Or that n% of the players can vote to end the day before its due?
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Postby xander » Wed May 27, 2009 10:16 pm

Phelanpt wrote:Changed days to 48 hours.

What do you mean, KingAl? That if n% of the players vote for someone, the day ends there? Or that n% of the players can vote to end the day before its due?

The day ends when n% of the players have voted. Or, if you like, the day ends 6 hours after n% of the players have voted. Or, even better, a day is a minimum of 12 hours long, then ends 6 hours after n% have voted (if you set it so that the day ends as soon as n% have voted, it would be pretty trivial for the wolves to get together and cast all of their votes at the same time, and end the day early when there are only a few people left---it also means that a sufficiently large block of any alignment can end the day early, without allowing others to vote---if the day lasts at least 18 hours, everyone should have a chance to weigh in).

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Postby Ace Rimmer » Wed May 27, 2009 10:25 pm

n% = extra time and effort. :wink:
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Postby RabidZombie » Wed May 27, 2009 10:32 pm

[b]BOLD[/b]
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Postby Phelanpt » Wed May 27, 2009 11:30 pm

xander wrote:
Phelanpt wrote:Changed days to 48 hours.

What do you mean, KingAl? That if n% of the players vote for someone, the day ends there? Or that n% of the players can vote to end the day before its due?

The day ends when n% of the players have voted. Or, if you like, the day ends 6 hours after n% of the players have voted. Or, even better, a day is a minimum of 12 hours long, then ends 6 hours after n% have voted (if you set it so that the day ends as soon as n% have voted, it would be pretty trivial for the wolves to get together and cast all of their votes at the same time, and end the day early when there are only a few people left---it also means that a sufficiently large block of any alignment can end the day early, without allowing others to vote---if the day lasts at least 18 hours, everyone should have a chance to weigh in).

xander

This might be interesting for another setup, but in this one, I don't think it would work well.

First post changed to clarify the role distribution part: I will not say which of the possible setups was chosen.
I didn't make that clear before.
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Postby Pox » Thu May 28, 2009 5:10 am

Interesting.
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Postby DTNC Vicious » Thu May 28, 2009 6:21 pm

So When will we be given our roles :?:
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Postby Phelanpt » Thu May 28, 2009 7:17 pm

If all goes according to plan, I'll send them Sunday (probably around lunchtime GMT+1), and start Day 1 on Monday, as soon as everyone has confirmed they have the role.
I'd prefer to have 11 players, so if anyone still wants to sign up, let me know till then.

I'd also appreciate it if everyone playing would go through the rules and let me know if something isn't clear. Feel free to PM me about it.

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