Xocrates TWG - GAME OVER - Employees Win

The place to hang out and talk about totally anything general.
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elexis
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Postby elexis » Tue Feb 17, 2009 12:03 am

Ill be IN but I cant play weekends, so tell me if thats a problem.
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MaximusBrood
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Postby MaximusBrood » Tue Feb 17, 2009 12:25 am

yay
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Xocrates
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Postby Xocrates » Tue Feb 17, 2009 12:29 am

MaximusBrood wrote:yay


Aren't rules so wonderfully vague ;)
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Feud
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Postby Feud » Tue Feb 17, 2009 4:17 am

Wish I could, but I'm in and out of town these days so I don't know I'd be very consistent.
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Pox
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Postby Pox » Tue Feb 17, 2009 5:25 am

Finally, the TWGs can start up again!
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vanarbulax
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Postby vanarbulax » Tue Feb 17, 2009 6:04 am

I was just learning about the INverse square law.
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Postby dunetrooper » Tue Feb 17, 2009 11:19 am

should be very intertaining...

oh wait... it would be inexcusable to miss this...

well neither of those is very amusing so I'll just say I wanna play
I wasn't here.
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Xocrates
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Postby Xocrates » Tue Feb 17, 2009 11:46 am

Right, I want your opinions on a few points:

When should Night be/how long should the days be? I'm considering having the night from about 4pm to, at most, 7 pm (times GMT), partly because these are the times I should be more consistently available. This would mean days would last about 21 hours.

When do you want the game to start? Right now I'm considering closing sign ins at around 11pm today, send PMs with everyone's role, and starting the game after I come back from lunch on wednesday hoping everyone saw their PMs(this would cause the 1st day to be longer than the others).

Sounds good?
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Pox
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Postby Pox » Tue Feb 17, 2009 11:53 am

I'm not sure about limiting the length so much... only a 3-hour window for night could be an issue for some, considering the scattering of timezones.
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Xocrates
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Postby Xocrates » Tue Feb 17, 2009 12:24 pm

Pox wrote:I'm not sure about limiting the length so much... only a 3-hour window for night could be an issue for some, considering the scattering of timezones.


I believe some games have had shorter windows. Obviously that would imply that people that were not around would need to send PM's in advance.

My other suggestion would be night starting at around 11-12 pm GMT and ending at around 10-11 am GMT the following day. Obviously this would imply shorter days or two days/day
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elexis
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Postby elexis » Tue Feb 17, 2009 10:11 pm

I agree with your new Idea, it would be impossible for me to do any night stuffwith the original setup. (2-5 am!!!)
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Postby RabidZombie » Tue Feb 17, 2009 10:49 pm

Xocrates wrote:
Pox wrote:I'm not sure about limiting the length so much... only a 3-hour window for night could be an issue for some, considering the scattering of timezones.


I believe some games have had shorter windows. Obviously that would imply that people that were not around would need to send PM's in advance.

My other suggestion would be night starting at around 11-12 pm GMT and ending at around 10-11 am GMT the following day. Obviously this would imply shorter days or two days/day


Two days per day might be a good idea.
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Xocrates
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Postby Xocrates » Tue Feb 17, 2009 11:21 pm

Okay then. Sign ups will close in about 40 minutes, and roles will be sent to everyone.

Day 1 will last from around 11 am tomorrow to 11 pm thursday.

I'll try to give an one hour warning before ending a day, however I can't promise I'll be around to do so and may end the day without warning at the previously stated time or any time past it.
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Xocrates
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Postby Xocrates » Wed Feb 18, 2009 12:40 am

Sign ups are now closed (sorry, I'm late. Was watching Xarlaxas entering a downward spiral or despair. It was quite entertaining ;) )

PM's to follow. If you signed up, but did not receive a PM please notify me.
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Xarlaxas
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Postby Xarlaxas » Wed Feb 18, 2009 12:58 am

Of despair! Of dammit! I will have my revenge, damn those tanks, damn them to hell!!!!! <.< >.>

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