Games for 2009... And BEYOND!

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Postby DTNC Vicious » Thu Feb 04, 2010 7:50 pm

Delta Force: Angel Falls is coming out pretty soon, just hope it is as good as the old classic delta force games.
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Postby Xocrates » Thu Feb 04, 2010 7:58 pm

I received a referral coupon for 75% off Demigod on Impulse. If anyone's interested it's: DG-4343709
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Postby shinygerbil » Fri Feb 05, 2010 12:09 pm

Needlemouse...hmm. The faintest hope stirs within my breast.

But...'Episode 1'?

Am I the only person who thinks episodic content is a poor substitute for a full game?

(And by poor, I mean you need to be very rich. More like, "Project let's needle our customers for more and more money based on a distant sense of nostalgia until they are as poor as a church mouse.")
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Postby Mas Tnega » Fri Feb 05, 2010 12:32 pm

To be fair, the typical length of an episodic game is 3 hours and the length of time it took me to properly beat Sonic & Knuckles as Sonic was 3 hours, deaths and special stages and all that jazz. 20 hours would either mean a lot of levels or painfully, painfully long ones. If 15 acts takes 3 hours, then 20 hours would demand 100 acts. Fuck that. If we're only going to have 25 acts, then I don't want to spend anything close to an hour on each. I'd like my changes of scenery to be a bit more frequent than that in a Sonic game, y'know?

With the episodic thing, what I see in it is that it may be like Sonic and Knuckles, meaning mechanics changes probably won't exist or will be unlocked by getting them all.
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Postby Xocrates » Fri Feb 05, 2010 12:51 pm

The problem with episodic gaming is that so far only Telltale did it well.

Until we know what they're going to make with Sonic 4 I find it hard to have an opinion, but between having Sonic 4 Episode 1-2-3-4-5... and having Sonic 4-5-6-7-8-9... with virtually no differences, I would actually prefer the episodic approach.
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Postby bert_the_turtle » Fri Feb 05, 2010 1:16 pm

The challenge with episodic games is mostly the story, and taking gamestate over from one episode to the next. Neither is much of a problem for old school 2d platformers.

I've never gotten quite into Sonic, though, or Mega Man for that matter. I can recognize them as good games, yes, but they fail to resonate.
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Postby shinygerbil » Fri Feb 05, 2010 3:47 pm

Mega Man 9 was the only Mega Man game I've ever played. It was enjoyable once I got over the enormous learning curve...but I never finished off the final boss.
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Postby Phelanpt » Fri Feb 05, 2010 4:19 pm

Xocrates wrote:I received a referral coupon for 75% off Demigod on Impulse. If anyone's interested it's: DG-4343709

Speaking of coupons, I recently got a 15% coupon code for Telltale Games, valid through February 14th. I'm not planning on using it, so if anyone's interested send me a pm.
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Postby Xocrates » Fri Feb 05, 2010 11:28 pm

Video showcase of Darwinia+ http://www.giantbomb.com/quick-look-ex- ... s/17-1954/

Also, in other news Sins of a Sola Empire: Diplomacy was released today.
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Postby elexis » Fri Feb 05, 2010 11:50 pm

Had Diplomacy since early beta. Its worth it just for the additional speed in the game settings, let alone everything else.
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Postby Xocrates » Fri Feb 05, 2010 11:56 pm

I bought it last week or so, but decided to wait until the beta ended to try it.

Maybe it's because I hadn't played in a while, but it seems like they upped the pirates difficulty quite a bit. I'm saying this because there were several cases of pirates attacking planets with heavy or even maxed out defenses, including a starbase, and wiping out the whole thing with minimal casualties.

Seriously, late game I was just trying to kill the last AI before the pirates killed me.
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Postby Feud » Sat Feb 06, 2010 12:14 am

Xocrates wrote:I bought it last week or so, but decided to wait until the beta ended to try it.

Maybe it's because I hadn't played in a while, but it seems like they upped the pirates difficulty quite a bit. I'm saying this because there were several cases of pirates attacking planets with heavy or even maxed out defenses, including a starbase, and wiping out the whole thing with minimal casualties.

Seriously, late game I was just trying to kill the last AI before the pirates killed me.


The pirates were, in fact, greatly upgraded. It's the part that I'm looking forward to most. :D
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Postby elexis » Sat Feb 06, 2010 2:09 am

Xocrates wrote:Video showcase of Darwinia+ http://www.giantbomb.com/quick-look-ex- ... s/17-1954/


NO ASSAULT MODE!???!!?!?!
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Postby Xocrates » Sat Feb 06, 2010 11:57 am

elexis wrote:NO ASSAULT MODE!???!!?!?!

I think it was too awesome for the Xbox to handle. So it had to go.
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Postby bert_the_turtle » Sat Feb 06, 2010 1:16 pm

And I misheard "Blitzkrieg" as "Splitscreen" :(

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