The best use I've seen with the Kinect is the ability to use it during the autonomous period in FRC 2012
. It was also met with "meh" reception and very few teams used it (we sure didn't), but in retrospect it could have given quite an edge, were the default implementation not so limited as it was. I did get to play my fair share of Kinect games and overall I was annoyed by it never doing what I wanted
it to do.
The main thing I completely hate
about Kinect and even Playstation Move (which admittedly I have never played) is that they try to do something with no potential - motion just for the sake of motion. They made the technology, now they expect games to use the technology. Then it becomes clear that the technology is essentially useless.
With the Wii it was a whole other story. Nintendo has time and time again proved that, as much as it never ever
looks like it, they know exactly what they're doing when it comes to games. The Wiimote turned out to offer exactly what games could actually use
- a handful of buttons (you need buttons!!
), basic motion control, and aiming at the screen. That's all you need. That's all you're ever going to need. Aiming at the screen is incredible for first-person games. I've played Call of Duty 3 on the Wii, and while graphics were completely shit, the game was enjoyable. Not to mention Metroid Prime 3 (which while not being as good as the previous two, was still an okay game).
I never looked into what Wii MotionPlus was, as I've played a handful of Wii games already and saw no problems with its motion controls. Whatever.