Games for 2009... And BEYOND!
- bert_the_turtle
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- shinygerbil
- level5
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- Joined: Wed Dec 22, 2004 10:14 pm
- Location: Out, finding my own food. Also, doing the shinyBonsai Manoeuvre(tm)
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- level5
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- Joined: Fri Nov 18, 2005 10:09 pm
Xocrates wrote:Just want to give a shout out to Legend of Grimrock. So far it is proving to be a very good and polished experience, and once you get the hang of it it becomes quite satisfying as well.
I, too, am loving it.
But unfortunately, Theme Hospital was just released on gog.com, so they're fighting for my attention.
Xarlaxas wrote:Aye, picked up Grimrock the other day, haven't played it yet but it looks pretty awesome and all the old-school gamers seem to be loving it.
Will give it a shot once these essays are done. . . .
Is indeed awesome... Dungeon Master 2012
I remember getting Dungeon Master for Amiga bundled with my 512k expansion pack...simpler times
Finished Grimrock, and after thinking about it for a while I don't think I have much to add.
It's an overall solid game, and most of my problems with it are either nitpicks or a disagreement regarding certain design decisions. Aside from a few specific puzzles, I think my most valid complaint is that the lack of visual variety of the dungeons along with the inability of the (token) plot to provide meaning or escalate the events causes me to feel it is essentially pointless to push through the game. i.e. you lose nothing by quitting halfway through.
Like I said, it's a good game, and certainly one worth experiencing, however I feel like it would benefit greatly by either consisting of several shorter dungeons or simply by having more variation in the tilesets.
It's an overall solid game, and most of my problems with it are either nitpicks or a disagreement regarding certain design decisions. Aside from a few specific puzzles, I think my most valid complaint is that the lack of visual variety of the dungeons along with the inability of the (token) plot to provide meaning or escalate the events causes me to feel it is essentially pointless to push through the game. i.e. you lose nothing by quitting halfway through.
Like I said, it's a good game, and certainly one worth experiencing, however I feel like it would benefit greatly by either consisting of several shorter dungeons or simply by having more variation in the tilesets.
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- level4
- Posts: 930
- Joined: Fri Aug 31, 2007 1:05 pm
3 things:
Fez is now available - for anyone with an Xbox that is http://www.metro.co.uk/tech/games/896026-fez-review-multi-dimensional-gaming
Also, Wargame: European Escalation is at a 40% discount until 16th. Extra free content was released yesterday, so I'm off to play my 429th multiplayer game since release Feb 23rd.
Another thing, Dark Souls will be released on PC on Aug 24th. Fingers crossed you won't need WOPR to run it without slowdown .
Fez is now available - for anyone with an Xbox that is http://www.metro.co.uk/tech/games/896026-fez-review-multi-dimensional-gaming
Also, Wargame: European Escalation is at a 40% discount until 16th. Extra free content was released yesterday, so I'm off to play my 429th multiplayer game since release Feb 23rd.
Another thing, Dark Souls will be released on PC on Aug 24th. Fingers crossed you won't need WOPR to run it without slowdown .
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- level4
- Posts: 930
- Joined: Fri Aug 31, 2007 1:05 pm
Blackbeard wrote:Jordy... wrote:so.. wargame any good then?
Too early to say. I'll let you know after my 500th game .
fair enough, enjoyed RUSE quite a bit, got quite good at it too, but that's because I'm slow and the game was slow. so what I'm wondering do you need crazy APM skill to become good at wargame? How fast is it compared to Ruse, if you know that game..?
Cuz fuck logic
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