So, Atom Zombie Smasher
is an... interesting game.
I'm enjoying it, but the game is a bit hit or miss. This might, in part, be a result of a lot of game rules never being explained, requiring several play throughs to get a good grasp on the game (as a result, the first campaign I embarked on turned out to be a sizeable disaster.
Basic rundown (no spoilers):
You are in charge of fighting a zombie outbreak in a Latin American country, 50's era (though with some alt-history weird tech). The overall goal is to reach a certain number of victory points before the zombies do, and you gain these points by going on missions to infected areas. As you carry out missions you'll be able to hire mercenaries (infantry, artillery, combat engineers, etc), and each month only a few of the groups you hire are available (thus requiring you to tweak your strategy- ie, you might not want to take on a mission in a heavily infected area if you won't have artillery support). You get to name these units whatever you want, and as they gain experience they can earn upgrades.
The goal in the missions is to either rescue as many civilians as possible, or to exterminate the zombies before all the civilians are evacuated/killed. Each mission takes a top down view of a city, and before the mission starts you deploy your units and assign a pickup zone for your helicopter. This is one of the most important parts of the game, as you can see where the zombies will becoming from, so you need to figure out how to keep the civilians safe by limiting the zombies access routes, establishing good kill zones at the choke points, and etc.
Once the mission starts, you can order your mercs around, and start calling in support strikes. Be careful though, all the buildings are destructible, so you want to avoid blowing up buildings that allow the zombies better access, and you want to avoid blowing up your own guys. Once either everyone is evacuated or dead, the mission ends and points are tallied. The campaigns are pretty tough, at least they seem to be (again, I'm not entirely sure that my campaign strategy is the best since goals, ramifications, and such aren't documented well), but it's pretty addicting gameplay.
The music is great, with an upbeat surfer guitar accompanying the mayham. There is also a weird story going on that is played out through unlockable vignettes (I don't know how to unlock them, they just sorta happen as far as I can tell, again, documentation...). And when I say weird, it is VERY weird. I have no idea what it means, but it involves a viking, a devil baby, an assassinated dictator reanimated as a killer robot, and Eisenhower voice overs. I really, really don't know what it's supposed to mean, but whatever.
I'm having a lot of fun with it though, despite it's faults, and I've got a feeling that once I really get a good grasp of things that it will be even better. I recommend it!