Games for 2009... And BEYOND!
- bert_the_turtle
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In defense of sequels, it occasionally takes that second iteration of a concept to get it really right. Nobody forces you to buy the cash-in ones. Plus keep in mind another common thing about those games: they're not out yet. It's much easier to get excited (*) about a sequel to a good game that's coming out than a new IP, which may be da best game evar, but most likely is just the usual mediocre shit. Hence more magazine coverage for them.
(*) now, why anyone would get excited about the next FIFA iteration is beyond me.
(*) now, why anyone would get excited about the next FIFA iteration is beyond me.
Don't get me wrong, sequels have their place and can indeed be great. But when you are onto the 12th or 13th version, somethings wrong.
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I have several games I'm excited about, only one is a sequel.
And don't get me wrong either, sequels do have their place - the one I'm looking forwards to is Half life 2: episode 3, but that's not for the gameplay it's for the storyline. Similarly, I don't have anything to moan about final fantasy because although they're up to number 13 they do change the gameplay every time and have a great storyline (usually set it a totally different world)
And don't get me wrong either, sequels do have their place - the one I'm looking forwards to is Half life 2: episode 3, but that's not for the gameplay it's for the storyline. Similarly, I don't have anything to moan about final fantasy because although they're up to number 13 they do change the gameplay every time and have a great storyline (usually set it a totally different world)
GENERATION 22:The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
- shinygerbil
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- shinygerbil
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Also,
EXPLAIN YOURSELF
You haven't explained yourself yetshinygerbil wrote:EXPLAIN YOURSELFNeatNit wrote:Yyyyeeeaaaaaahhhhh.... No.
Any games without 'Fighter' in their name making them sound lame?
Edit: I just watched the trailer and I have one thing to say: I can't believe that this is a recent game. O_O
EXPLAIN YOURSELF
shinygerbil wrote:PC games are prone to sequels, just like consoles. The mere existense of sequels is not a reason to hate consoles. -__-
Indeed they are, however you have a much lower entry threshold for game developers on PC, so you get much more innovation as well as the sequels. However, since consoles are tied to larger developers they're more prone to sequels, and less innovation even in new titles.
GENERATION 22:The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
- bert_the_turtle
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I don't think the entry barrier to console development is noteworthy anymore. Nintendo demands that you have a proper office before you get a devkit, and that's about it. Devkit prices are in the range of high end PCs nowadays. Sure, there's still a validation process before your game gets to XBLA/WiiWare/PSN. But I'd say all those difficulties qualify as hurdles only, not barriers. And on the plus side, you don't have to worry about 10^100 different possible PC configurations.
Now, getting a console game out on a physical medium, all right, that's something you need a lot of money for. But the same is true for full blown PC games. Console or PC, big AAA tiltes are just not the right place to look for innovation.
Now, getting a console game out on a physical medium, all right, that's something you need a lot of money for. But the same is true for full blown PC games. Console or PC, big AAA tiltes are just not the right place to look for innovation.
To me, they have overdone the muscularity of the fighters. And not only of Ryu and Ken. I'm talking about the women. DON'T MAKE ME LOOK AT THOSE BUTTOCKS. Another problem I have with SF is that they use six attack buttons still, while your usual gamepad only has four 'true' buttons. Yeah, there's bumpers/shoulder buttons, but I never ever got fully used to them. Insert rant about console controller button inflation here (dual analog sticks excluded. That's the best controller innovation ever.) I suppose you can get used to both, though. I'm still hoping for a playable demo.shinygerbil wrote:Also,You haven't explained yourself yetshinygerbil wrote:EXPLAIN YOURSELFNeatNit wrote:Yyyyeeeaaaaaahhhhh.... No.
Any games without 'Fighter' in their name making them sound lame?
Edit: I just watched the trailer and I have one thing to say: I can't believe that this is a recent game. O_O
EXPLAIN YOURSELF
ynbniar wrote:Isn't there more MI to come?
That should tide Xocrates over for oh...an hour and a half
Well... If I play slow...
Kidding of course, I think the fastest I played through one Telltale episode was about 2 hours for Wallace and Grommit Ep. 2. ToMI: Ep. 1 took me about 4.
Either way I've gained the habit of blasting through them in one day, so MI shouldn't keep me occupied more than a day a month. (I'll still be pretty busy this month with W&G: Ep. 4 and MI: SE (which comes out today \o/))
Also, a slightly more on the current subject, aren't they saying that Microsoft wants XBLA to stop selling so many indie games?
That's depressingly stupid.
Last edited by Xocrates on Wed Jul 15, 2009 2:44 pm, edited 1 time in total.
- bert_the_turtle
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Source? 'twould be depressing indeed.Xocrates wrote:Also, a slightly more on the current subject, aren't they saying that Microsoft wants XBLA to stop selling so many indie games?
Oh, sweet! Alien Breed Evolution just appeared on my radar. The original AB was phenomenal for its time. The constant lack of ammo, the need to press on against the respawning horde and still explore stuff to find money and ammo and keys, the fire doors you'd accidentally shut, the self destruct countdown escape. Only the last level or two were kind of lame. Mostly because you had the laser gun by then. Of course, that's not a design you'd get away with today, with so many ways you could get stuck for good. Announced for XBLA and PSN only so far, though.
Last edited by bert_the_turtle on Wed Jul 15, 2009 11:37 am, edited 1 time in total.
I think it was this kotaku article, although it seems to have been updated saying that Microsoft has denied it.
ynbniar wrote:Since my PC is a wee bit old I've found I'm not paying that much attention to what is coming out...I'm looking back at all the stuff I missed And it's cheap
That is what I'm doing now: playing the games I missed (e.g. Fallout 1-2) or launch ePSXe (emulator of ps1) and play my favourite games on PS (Gran Turismo 2 and Ace Combat 2)
The most comfortable controller I've seen was the GameCube one - all the buttons were so perfectly placed, only bumper/shoulder/whatever button per side (and they could be half-pushed, and stuff)... <3 GCN (but still not exactly sure what GCN stands for)bert_the_turtle wrote:To me, they have overdone the muscularity of the fighters. And not only of Ryu and Ken. I'm talking about the women. DON'T MAKE ME LOOK AT THOSE BUTTOCKS. Another problem I have with SF is that they use six attack buttons still, while your usual gamepad only has four 'true' buttons. Yeah, there's bumpers/shoulder buttons, but I never ever got fully used to them. Insert rant about console controller button inflation here (dual analog sticks excluded. That's the best controller innovation ever.) I suppose you can get used to both, though. I'm still hoping for a playable demo.
I can't decide if to buy LOOM or not.
How many of these are true?
Edit: oops, sorry for double post ><
How many of these are true?
- Stunning, high-resolution, 3D landscapes.
- Sophisticated score and musical effects.
- Detailed animation and special effects.
- Elegant point 'n' click control of characters, objects and magic spells.
- No burdensome typing, mapping, or inventory management.
- An easy and engaging game for beginners and veterans alike.
Edit: oops, sorry for double post ><
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