I have a few people to respond to so this is kind of a multi post here.
Neothermic and Xocrates, Yes 35-40 people but like I say on alot of dates dont let this size scare you. (of course I also say "ow oh god mace really stings the eyes."
) In truth alot of us are students that practice code by building games. but no matter how hard you work there always seems to be this gap between Devolpement and Product. So far its been one idea makes another, like "I just made this awesome physics engine" "well, that solves this problem over here" "Wow, with that this one goes from sketches to playable in a week." and so forth. Focus really isnt an issue because games are shelved when they hit a snag. After a while of developing ideas and hitting a wall then scrapping it because we cant figure it out, then a week later someone cracks it, and you have to redo the entire mess again; we deceided to keep the ideas and just get back to them.
Plus we've had a couple of side jobs where all people wanted was a demo, we did it by tweeking the bits and bobs of other games in developement. and Neo, not a bad idea, but I cant fire volunteers. Yup you guessed it, there is no pay here because there is no capitol, if we had capitol we'd do it ourselves.
Bert the turtle, Excellent advice my friend, we've already started discussions on what to name ourselves and the art crew is already buzzing around all excited. I dunno though, I think I might have to make a suggestion or two otherwise we'll be known as "Teem Awesome STRIKE FORCE" (Yes I know about the spelling, according to Elaine thats how its supposed to be)
Also, we're not trying to get a wad of dough so we can get rich or even expect a job in return for the idea, its more like "Heres a game, can you put it on a few CDs for me and maybe distribute them, oh and if you could clean up the visuals while your at it, that'd be super. And if its not too much trouble, pay the guys that worked on it a percentage or stock or something, no not all 40 just those two guys there."
Stewsburntmonkey, yeah I know 35-40 is alot for the industry which is also why its important to show competance, and what I think would show that we can produce for them would be a killer presentation along with a great demo of some of our top games. but all that and a complimentary bar of gold is worth exactly Jack if I cant get in to see the guy, am I right?
Byron, great to hear from someone with actual experience!! Man, what I wouldnt give to pick your brain about the movies (Great game BTW). So, ok gotcha, I get your point about the website and the freebie games, but then what? Im back to waitig to be contacted or doing those old familiar phone calls. Also, are there independant companies for mass producing CDs of my game? because thats another reason why I was looking at someone whos already established. production and distribution.
Lastly Jazz, well I know youre trying to make some fun while giving me a critique but seriously have you ever had an idea for a movie or song or even.....I dunno.....videogame? Then what happens? you get all excited and tell some people "hey they should make this:...." and it goes one of two ways: they either give you an honest answer on like/dislike or they try to tear you down by laughing in your face. Where others laugh my group always listens and gives honest feedback, If you think that your idea is the best around, and its complete crap Im still going to treat it like gold until I have hard evidence to the contrary. Now if you were serious and came up to me like that, Id say "hey theres this game called Darwinia, check it out and tell me how yours is different" but at no point would I throw it back in your face that the picture your giving me is a darwinia clone, that could be my misconception or maybe you didnt explain it right. see my point? But heck, and I mean this in a friendly way to kind of get you to expand your paradigm: What have you done in your life thats so important? (by your definition, not mine) More of a rhetorical question though. If your point is that Im wasting my life by trying something new and not immediatley succeeding, then I have to tell you: Id rather waste my life chasing dreams that never come true than to not dream at all. but again that's my point of view wether you share it or not doesnt bother me.
Besides dont be a playa hater
alright great feedback everybody!