A bunch of humans trapped in a remote location. A powerful curse.
- Regular good guys
Special Roles among the Regulars:
Day rules are per usual. You vote for one to be lynched. The one you vote for needs to be in bold, red, underlined size 60. Hah, just kidding Bold is enough. Ties result in someone being selected randomly among those tied.
Night rules are a bit odd Everyone, and I mean everyone, sends me a PM with the name of a person he wishes to dream about. Preferably, you send this PM already during the day, with a secondary choice in case your first choice gets lynched, I'll keep the nights short (two hours max). Dreaming about yourself is not allowed. If you don't send the PM or pick not to dream about anyone in particular, you'll dream of someone random. Everyone also has a one time chance to drink massive amounts of coffee; that makes you inactive at night and also serve as protection against the night kills.
Here comes the Freddy Krueger part. The Possessed ones try to kill the one they dream about, the regular good guys try to protect them. The victim is selected like this:
1. He needs to have the maximal number of Possessed dreaming about him.
2. If 1. does not give a single victim, the victim needs the maximal number of Protectors dreaming about him.
3. In 1. and 2. don't give a single victim, the one with the least amount of non-Protector Regular dreaming about him is picked.
4. Still no single victim? Pick one randomly.
Once the victim is selected, all those who dream about him will share the same dream. They'll all learn who else dreamed about the one they selected (if it's not too many people, your memory may be a bit hazy, you'll be told when that is the case), but of course, they won't learn anything else. If a Protector is among them or the victim drank coffee, nothing else will happen. Otherwise, the victim gets killed by a cruel nightmare. The ones sharing the dream will be informed about it via PM. The victim will not be informed, and there will be no difference between a caffeine save and a Protector save.
An Intruder works like a regular good guy, with one exception: if he dreams about one of the persons who dreams about this night's victim, he'll share his dream, too; to the others, he'll appear as if he also dreamed about the victim.
If you have no interesting dream about the victim, you won't get a PM.
The GM will answer questions (all questions will be answered publicly, not revealing who asked them if they came via PM) about the rules and of course announce results, but otherwise keep out of things completely. Don't expect him to explicitly back you up on something you say, don't expect him to refute false statements about the rules by players on his own initiative. The GM will not interfere with people quoting falsely or correctly from IRC or PMs (yes, even GM PMs, but all GM PMs massively violate the dream NDA), but considers it extremely bad style in general and encourages the players to deal with it accordingly.
The game ends when either the Possessed or the Regulars are wiped out. The surviving side wins.
The game starts with a night, so the first lynching is not just random.
Dead people, as usual, should stay out of the game, apart from one farewell post.
Roles will be assigned randomly, metagaming will not help you.
Roles will not be revealed. You will not even know your own role, you'll need to figure it out yourself. There certainly are multiple Possessed, and probably more than one Intruder (they're weaker than the normal Seer), possibly more than one Protector. That depends on the number of players.
To sign up, as usual, something in bold. Signups will probably close Sunday, and the first night will be an exceptionally long one to give everyone a chance to send their dream wishes. Definitely long enough to get drunk after the Euro Final and make your pick after you sobered up.
The scenario is still flexible; if you have no other suggestions, I'd go for a Teenage Horror Movie Plot thing (high school graduation party in a camp on some island with the boat scheduled to pick you up again only after two weeks and all communication devices mysteriously failing), but you could also be parapsychology experts on a conference in a secluded mountain hotel blocked from the rest of the world by a landslide. Hmm, the more I think about it, the more I like the second one.
- Ace Rimmer (General Jack Thomson, US Air Force, Surveillance, UFO expert) N8
AgentX 24 (John) D3
Dirty Harry Potter (The Bulletproof Protector of the Scroll, why not?) D1
dunetrooper (Junior Researcher Jay Fredricks) N7
jelco the galactaboy (The Almost, But Not Quite, Enlightened, Monk, aka The Raven) N2
Kunshu (Dr. Ingeborg von Zitzewitz) D5, Protector
MarvinTheParanoidAndroid (The Electric Monk) D7
Mas Tnega (Herr Doktor Plinthenheimer) D8, Possessed
MikeTheWookiee (Dr. Peasemould Gruntfuttock) N3, Possessed
Montyphy (Dr. Vereneseneckockkrockoff, or just Dr. V.) D2
MrBunsy (Herr Nadel, assistant of Doktor Plinthenheimer) D9, Possessed
osdeath, replaced by Dirty Harry Potter (Dr. Miramoto Okiwa, Japan, G-Force, Radiologist)
Phelanpt (Master Chew Yo'own Fat, the Balancer of Weight) N6
Pox (Dr Von Josef von Goebbels)
shinygerbil (Dr. Carl Edward Zener, Chicago, Perceptional Psychology) N1
vanarbulax (The Procrastinator, Monk) N9, Intruder
walrus47 (The Holder of Waters, Monk) N6 (removed for inactivity)
Xocrates (Dr. Heimlich von Krieger) D6, Possessed
ynbniar (The Revelator, Monk) D4, Possessed
zjoere (Doktor Josef Mengele) N4