Subversion

The place to hang out and talk about totally anything general.
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jelco
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Postby jelco » Thu Mar 27, 2008 5:10 pm

Be careful, you might end up being sued by xander for copyright infringement. :P

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Postby Pox » Fri Mar 28, 2008 12:33 am

jelco the galactaboy wrote:Be careful, you might end up being sued by xander for copyright infringement. :P

Jelco


Nay, brainstab is copyleft, surely.
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Postby xander » Fri Mar 28, 2008 2:53 pm

It is public domain, as far as I am concerned.

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Postby RagingLion » Fri Dec 26, 2008 4:16 pm

Gaweg wrote:I find it sorry that this topic is gone so off topic, if that makes any sense. Anyway finally I found a though about what subversion would be like, and it isn't even in this topic:(. So I have copied it to hear, I hope the author wound mind.
here it is:

"Okay, so ignoring for a moment the above, I'm going to take a stab at where this is headed.
From the very name "subversion" it is clear that this is not trying to be a city simulator. From the shots we've had earlier of interior spaces, and the continuing work on them, we know that Subversion is headed toward a large scope, but with very fine granularity. Now we're seeing visual representations of completely extraneous control circutry, unless the user will interact with the basic infrastructure controls. The scripting extension means that objects can be programed in some way.
We also know that Introversion is about comprimising computer systems (both in Darwinia and Uplink), as well as all-out large-scale warfare. Why do the buildings have generated structural members, unless we can interact with them?

I'm getting the feeling that Subversion is trying to be a game about the covert intrusion (and possible comprimise) of urban infrastructure and landscape. It will be about how an attacker can enter and conquer a city, perhaps without being seen. It will be about how the fine details can be leveraged to accomplish far-reaching goals. Observing and hacking into elevator controls is only the begining. Air conditioning? Traffic lights? Setting up snipers to control whole square miles of city? Setting demolition charges and bringing down whole skyscrapers? The detail level at this point is immense, and only appears to be increasing, which makes no sense unless the user interacts with the enviroment at all of these levels.

But really, the only thing we know for sure is that I am mistaken."

All I know is that I think this game will be really great, and I hope for some estimates on the release date. AND more BLOGS.
AND I hope someone else has some cool ideas too.


I'm surprised that I can't find any other threads out there dealing with rampant speculation about what Subversion might be about. So hopefully this debate can be reignited/started here especially considering the recent new tech demo for Subversion.

This suggestion above seems very feasible to me and sounds about right. I recently just posted an idea for what Subversion might be elsewhere on the web:

"A game in which the aim is to gradually spread through different cities in an insudious way - this could be as a virus or even something as abstract as spreading subversive (see what I did there) political ideas to people throughout the city. How to spread whatever it is as quickly as possible through the cities will require you to utilise the street and building layout in the most effective way."

I like the idea above better than mine, though really it is just a more specific possibility of what I'm suggesting. I'm intrigued by the comment about "visuals of extraneous control circuitry" - where have these been seen? A lot about the game will be decided from what perspective the user will have in the game. With Introversion's history it is hardly likely to be first-person - having to walk to a specific place to set off a bomb for instance and walking into a building to use control panels. But then as the poster above says - how will the high level of detail that Subversion might graphically have, be useful and aid gameplay if, for example (using the ideas in the post above), you just click on a government office building which gives you options to control traffic lights or to try to set off an explosive device in the building - why would you then, for example, need to see individual cubicles in the office. What we don't yet know is what level of detail Subversion's world will have - how detailed will those buildings get and since that also might reveal quite a bit about the nature of the game.

Don't know if I really made myself clear there. What are other people thinking? We need more speculation, people.
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Postby Rogviler » Fri Dec 26, 2008 4:41 pm

Something bad is about to happen.

-Rog
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Postby xander » Fri Dec 26, 2008 5:08 pm

RagingLion wrote:--==<snip>==--

Rather than bumping a really old topic to say that, why don't you comment in the most recent Subversion topic, which is only a few days old?

xander
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Postby MaximusBrood » Sat Dec 27, 2008 5:29 pm

xander wrote:
RagingLion wrote:--==<snip>==--

Rather than bumping a really old topic to say that, why don't you comment in the most recent Subversion topic, which is only a few days old?

Although I might add that the amount of buu (bullshit usefulness units) is quite high in this post.
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Postby RagingLion » Tue Dec 30, 2008 6:18 pm

I wasn't sure if that forum under Chris' blog post was necessarily the best place for it. Thought there had to be a forum specifically for dealing with the nature of Subversion speculation and so I posted here. But yeah, doesn't look like it was ever on topic much. Maybe I will post something under the new Subversion blog post.
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Xocrates
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Postby Xocrates » Tue Dec 30, 2008 6:44 pm

I just realized this thread has an average of less than one Subversion related post per page :P.
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Major Cooke
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Postby Major Cooke » Tue Dec 30, 2008 11:35 pm

"WHAT A PIECE OF SHIT!" - Peanut, Jeff Dunham's crackheaded puppet.

Seriously, what the hell was all the stabbing?
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Postby thobal » Wed Dec 31, 2008 1:47 am

I think Subversion is a personality test. A bit of research on human nature.

Think of it, you're a given a simulated person in a simulated city, no goals.

How do you use your single life in the game? Do you blow up the city, or try and bring prosperity to the suburbs.

I think the result would be that when people get bored, they like to break things, if if the damage is simulated.

This whole line of thinking is freaking me out, so I'll just go to more silly destructive style game ideas.

It could be a huge MMO, or just a chat room.

A giant upgrade to IMVU(now presenting... windows)

The best freaking representation of the Metaverse yet.

The Real Matrix

A splash screen generator for DefCon II - The Search for More Money.
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Ace Rimmer
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Postby Ace Rimmer » Wed Dec 31, 2008 1:58 am

thobal wrote:IV's interpretation of CUBE.

Fix'd.


Also,

Ape #1: Dear me, what are those things coming out of the buildings?
Ape #2: [looking in binoculars] SPACEBALLS?
Ape #1: Oh shit! There goes Subversion.
Smoke me a kipper, I'll be back for breakfast...
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Ace Rimmer
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Postby Ace Rimmer » Mon Feb 02, 2009 10:56 pm

xander, on Sat Feb 02, 2008 @ 10:54 pm wrote:
mibias wrote:Unless it's kept alive!!

That could certainly happen, but I would be willing to be that, a year from now, no one remembers this topic, let alone bumps it (of course, I have just encouraged someone to bump this topic a year from today -- my money is on prophile).

xander

Bump, and how much money did you lose?

[size=0]Can you believe that I never set a reminder? I just remembered and happened to check today.[/size]
Smoke me a kipper, I'll be back for breakfast...
RabidZombie
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Postby RabidZombie » Mon Feb 02, 2009 11:03 pm

Blast. I came here to do that!

Damn my collapsing and falling asleep on my bed as soon as I got back.
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Xocrates
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Postby Xocrates » Tue Feb 03, 2009 1:36 am

Ace Rimmer, on Mon Feb 02, 2009 9:56 pm wrote:Bump, and how much money did you lose?


Actually, you were an hour early, making this the first post one year after the fact ;)

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