Subversion

The place to hang out and talk about totally anything general.
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xander
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Postby xander » Sat Feb 02, 2008 12:02 am

skull13 wrote:As you noticed by now, I actually fully support the frog-blasted vent core.
I think they did a good job with Aleph One.
Hey, xander, if you would like, I would be willing to play a game against you in Aleph One, right after I get rid of this damn internet dropping problem we have. Stupid Verizon...

I haven't played Marathon since I was in high school. Way back in the days before ubiquitous internets. I have never played multiplayer, and, honestly, suck enough that the idea is not that intriguing. That, coupled with the fact that I am on a laptop without a proper numpad, makes the likelihood of my ever picking up Marathon somewhere between slim and none. As I said above, I don't really like FPSes -- I played Marathon largely for the story.

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Postby skull13 » Sat Feb 02, 2008 8:36 pm

Oh, never mind.

I feel that this topic has been officially derailed, someone lock please.

Or not, I don't care.
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Postby jelco » Sat Feb 02, 2008 10:43 pm

skull13 wrote:I feel that this topic has been officially derailed, someone lock please.


Like you understand when a topic needs locking or not...

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xander
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Postby xander » Sat Feb 02, 2008 10:58 pm

skull13 wrote:Oh, never mind.

I feel that this topic has been officially derailed, someone lock please.

Or not, I don't care.

If you go through the archives of the forums, you will notice that there are almost no locked topics, and that most of those are spam. There is no reason to lock this topic, as it will be off the front page soon enough.

xander
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Postby mibias » Sat Feb 02, 2008 11:44 pm

Unless it's kept alive!!
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Postby skull13 » Sat Feb 02, 2008 11:49 pm

Or its dug up from the ground.
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xander
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Postby xander » Sat Feb 02, 2008 11:54 pm

mibias wrote:Unless it's kept alive!!

That could certainly happen, but I would be willing to be that, a year from now, no one remembers this topic, let alone bumps it (of course, I have just encouraged someone to bump this topic a year from today -- my money is on prophile).

xander
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Ace Rimmer
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Postby Ace Rimmer » Sun Feb 03, 2008 3:45 am

/me sets calendar alert in Lotus Notes.
Smoke me a kipper, I'll be back for breakfast...
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Postby Gaweg » Wed Feb 20, 2008 11:24 pm

I find it sorry that this topic is gone so off topic, if that makes any sense. Anyway finally I found a though about what subversion would be like, and it isn't even in this topic:(. So I have copied it to hear, I hope the author wound mind.
here it is:

"Okay, so ignoring for a moment the above, I'm going to take a stab at where this is headed.
From the very name "subversion" it is clear that this is not trying to be a city simulator. From the shots we've had earlier of interior spaces, and the continuing work on them, we know that Subversion is headed toward a large scope, but with very fine granularity. Now we're seeing visual representations of completely extraneous control circutry, unless the user will interact with the basic infrastructure controls. The scripting extension means that objects can be programed in some way.
We also know that Introversion is about comprimising computer systems (both in Darwinia and Uplink), as well as all-out large-scale warfare. Why do the buildings have generated structural members, unless we can interact with them?

I'm getting the feeling that Subversion is trying to be a game about the covert intrusion (and possible comprimise) of urban infrastructure and landscape. It will be about how an attacker can enter and conquer a city, perhaps without being seen. It will be about how the fine details can be leveraged to accomplish far-reaching goals. Observing and hacking into elevator controls is only the begining. Air conditioning? Traffic lights? Setting up snipers to control whole square miles of city? Setting demolition charges and bringing down whole skyscrapers? The detail level at this point is immense, and only appears to be increasing, which makes no sense unless the user interacts with the enviroment at all of these levels.

But really, the only thing we know for sure is that I am mistaken."

All I know is that I think this game will be really great, and I hope for some estimates on the release date. AND more BLOGS.
AND I hope someone else has some cool ideas too.
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xander
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Postby xander » Wed Feb 20, 2008 11:32 pm

Please. It is dead. You can't ride it, and kicking it isn't going to help anyone. Let it rot in peace.

xander
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Postby Pox » Thu Feb 21, 2008 4:17 am

Gaweg wrote:But really, the only thing we know for sure is that I am mistaken.


QFT.

and NOW the thread can die.
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Postby KBAegis » Sun Mar 23, 2008 1:57 am

xander wrote:Please. It is dead. You can't ride it, and kicking it isn't going to help anyone. Let it rot in peace.

xander


If it weren't for my horse, I wouldn't have spent that year in college.
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Postby MrDictionary » Wed Mar 26, 2008 5:56 pm

It's all about Fibonacci sequences.
Unofficial official Introversion Devil's Advocate.
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Pox
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Postby Pox » Thu Mar 27, 2008 12:20 am

MrDictionary wrote:It's all about Fibonacci sequences.


Indeed, it is.

Stab. Stab. Stab Stab. Stab Stab Stab. Stab Stab Stab Stab Stab.
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Postby zach » Thu Mar 27, 2008 2:53 pm

Stab Stab Stab Stab Stab Stab Stab Stab.

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