zoombapup wrote:Hmm, I'm not a student, so you'd have to ask them for a real response. I've heard of work occasionally going awry, but our system is generally pretty good (unless there are more than one lecturer doing the module, which could confuse the office staff who accept submissions).
Exams could never go missing, or at least I've never heard of it.
So it's just my uni. Joy!
zoombapup wrote:How are you finding the education approach to becoming a game programmer btw? Did you program before you started the course? Do you do much of it outside of Uni hours?
I'm generally fluent in C++ before I started, and had a firm grip on DirectX basics. The course dropped us into OpenGL with DirectSound and DirectInput in C++, and I'm finding it rather straight forward, if it were not for the fact that I'm fighting the incompetents of the uni at every corner.
The course has taught me concepts in game programming that might not seem overly obvious to anyone who isn't learning them; it's a decent approach. As for hours I do outside of uni will vary per day (as what lectures I have and what's on at the student pub will alter how many I do
), but it's somewhere between 2 and sometimes up to 9 hours a day. I then shoehorn in various other things (working for phpBB and making sure these forums are in check, doing some art and generally being annoying to my flat mates), so 2 - 9 hours is about all I can give IMO.