KingAl wrote:Stewsburntmonkey wrote: The reason games like WOW work is that people enjoy accomplishing things. In life the rewards for hard work are generally a long time coming, but in games like WOW you can get a new level every few hours and new loot all the time.
Indeed - but that is the very thing I dislike about such games. 'Enjoyment' is derived from the 'immediate delayed gratification' (you know what I mean...). This is playing on people's reward systems - the same way same way scientists have entertained the idea of remote-controlling rats by zapping their medial forebrain bundle - and as a result people literally become addicted to it. You could set up a system whereby pressing a little red button led a magnet to stimulate the same area, and because of the artificial sense of reward people would keep on doing it. It doesn't make it a worthy pursuit. Indeed, it's exactly this kind of artificial 'reward' that turns the whole exercise into pointless escapism.
It's a game, it's not meant to be a worthwhile pursuit. The fact that you could artificially produce the same feeling is irrelevant. You can artificially produce virtually any feeling, that does not make the feel any less valid. People need to have fun and if WOW is fun to them, there is no real harm in that. It's not like posting here or playing a single player game is all that productive either, but we all do it.
Your argument seems to be that because it is fun, it is a worthless product. The fact that WOW plays so well on people's reward system is exactly what makes it such a good game.